Dev Asset Collection

All Things That You Need to Build A Video Game
Menu
  • 2D
    • Characters
    • Environments
    • Fonts
    • GUI
    • Textures & Materials
  • 3D
    • Animations
    • Characters
    • Environments
    • GUI
    • Props
    • Vegetation
    • Vehicles
  • Add-Ons
    • Machine Learning
    • Services
  • Audio
    • Ambient
    • Music
    • Sound FX
  • Essentials
    • Tutorial Projects
  • Templates
    • Packs
    • Systems
    • Tutorials
  • Tools
    • AI
    • Animation
    • Audio
    • Camera
    • Game Toolkits
    • GUI
    • Input Management
    • Integration
    • Level Design
    • Localization
    • Modeling
    • Network
    • Painting
    • Particles & Effects
    • Physics
    • Sprite Management
    • Terrain
    • Utilities
    • Version Control
    • Video
    • Visual Scripting
  • VFX
    • Particles
    • Shaders
Home
Tools
Painting
MeshBrush – Dev Community

MeshBrush – Dev Community

Tsunami 17 May, 2024
Sending
User Rating 0 (0 votes)

MeshBrush is a Unity editor extension that allows you to paint meshes onto your GameObject’s surfaces. Quickly detail and enhance the overall look of your scenes by directly painting your prefab meshes onto your GameObjects.

For more detail this asset from the Unity Asset Store: Click Here

MeshBrush v2.1 (Mar 15, 2024) (Latest version)

Faster Download Download Now

MeshBrush v2.0

Download Now

MeshBrush v1.9

Download Now

“Sharing is caring”

MeshBrush is a Unity editor extension that allows you to paint meshes onto your GameObject’s surfaces.

Quickly detail and enhance the overall look of your scenes by directly painting your prefab meshes onto your GameObjects.

You can define multiple meshes to paint, how to randomly scale, rotate or offset them, and eventually change their size additively upon generation, without the need to actually modify any of the original prefabs.

Add multiple MeshBrush script instances to your GameObject to define several sets of meshes you want to paint, and adjust the randomness parameters for each set individually. MeshBrush will then cycle through your sets randomly and paint the meshes you defined based on the parameters of the corresponding script instance.

Once you are done painting meshes, you can optimize your scene by combining your painted meshes with the “Combine painted meshes” button.

When you feel like you have set up your perfect brush, you can save the configuration out to a template file and load it up in every brush you want. You can even share your templates with your teammates.

If you have any questions, feedback, eventual bug reports (I hope not… fingers crossed!) or anything else regarding MeshBrush, just feel free to contact me via E-Mail or post something onto the original Unity forums thread.

Also, if you want to share your interesting and awesome results with MeshBrush you can post them here into the official MeshBrush showcase forum thread.

Check out the official MeshBrush tutorial video on the Glitched Polygons YouTube Channel for more information.

 

Prev Article
Next Article

Related Articles

Simple Livery Creator – Dev Community
Tsunami 2 August, 2025

Simple Livery Creator – Dev Community

Color Studio – Dev Community
Tsunami 15 August, 2025

Color Studio – Dev Community

Palette Fusion Pro (Texture Color Palette Optimizer & Compressor) – Dev Community
Tsunami 9 July, 2025

Palette Fusion Pro (Texture Color Palette Optimizer & Compressor) – Dev Community

EditorPaint – Dev Community
Tsunami 4 January, 2021

EditorPaint – Dev Community

Leave a Reply Cancel Reply

Recent Posts

  • Retro Arsenal – Free Download
  • Shatter Stone: Fossils – Free Download
  • Pinnr – World to Screen UI – Free Download
  • Infinite Runner Engine 3D – Dev Community
  • OmniShade Pro – Mobile Optimized Shader – Dev Community

Dev Asset Collection

All Things That You Need to Build A Video Game
Copyright © 2026 Dev Asset Collection
Privacy Policy | Disclaimer | DMCA