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Inventory 2 | Game Creator 2 – Dev Community

Inventory 2 | Game Creator 2 – Dev Community

Tsunami 17 December, 2025
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User Rating 3 (2 votes)

Create your very own Inventory system with stackable items, craft new objects and trade them with merchants. Or equipment and personalize them with custom properties and sockets!

For more details this asset from the Unity Asset Store: Click Here

Inventory 2 | Game Creator 2 v2.8.23 (11 Dec 2025) (Latest version)

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Inventory 2 | Game Creator 2 by Catsoft Works v2.8.22 (08 Oct 2025)

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Inventory 2 | Game Creator 2 by Catsoft Works v2.8.21 (22 Apr 2025)

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Inventory 2 | Game Creator 2 by Catsoft Works v2.8.20 (20 Mar 2025)

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Inventory 2 | Game Creator 2 by Catsoft Works v2.8.19 (19 Oct 2024)

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Inventory 2 | Game Creator 2 by Catsoft Works v2.8.18 (Aug 3, 2024)

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Inventory 2 | Game Creator 2 by Catsoft Works v2.8.17 (Jul 30, 2024)

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Drink potions, craft items, trade with merchants and more!

This module requires Game Creator 2 in order to work.

Create your very own Inventory system with stackable items, craft new objects and trade them with merchants. Or equipment and personalize them with custom properties and sockets!

Create Items and define what kind of object represents.

– Give them a name, description, sprite and game object representation.

– Define custom Properties that can be changed at runtime.

– Determine what Sockets it has so other Items can be attached.

– Equip and Unequip the item and set what requirements it has.

– Create your own outcomes when consuming items.

These can be easily assigned to a Bag, which is a component that stores items and can be attached to any game object.

A Bag also defines a UI Skin which is used to open an interface that the user can interact with. For example:

– Opening the Player’s inventory

– Taking and storing items from a chest

– Looting defeated enemies

Merchants are components attached along Bags that define the exchange rules. These components also define a UI Skin used when trading between two Bags.

It also supports multiple Currencies, where each can contain multiple Coins with different values.

Loot Tables allow to randomly generate items and wealth based on a weighted percentage.

Saving and Loading is supported out of the box, as well as being highly integrated with Game Creator’s visual scripting.

Includes

Source code
Examples & Templates

Bags
Equippable, Usable and Craftable Items
Loot Tables
Multiple Currencies
Compatible with Visual Scripting
Tools for creating custom UI

Includes

Source code
UI templates
Multiple Inventories
Looting menus
Merchants
Crafting
Dismantling
Example of a pre-made Items collection
Multiple examples to learn from

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