Create dynamic, tactical third-person shooters in Unity — with smart AI, built-in weapons, and modular integration.
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This is a paid asset, but now you can download the “FS Shooter System” for FREE. Please note that this package is provided solely for learning purposes or to test the product before purchase, and not for commercial use.
FS Shooter System v1.2 (09 Dec 2025) (Latest version)
FS Shooter System v1.2 (05 Nov 2025)
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Description
Create dynamic, tactical third-person shooters in Unity — with smart AI, built-in weapons, and modular integration. This system provides everything you need to build responsive ranged combat, from cover-based firefights to authored enemy encounters. Whether you’re making a full-scale third-person shooter or an FPS, this system gives you the tools to bring it to life.
Key Features
6 Built-in Weapons – Pistol, Rifle, Sniper, Bazooka, Arrow, and Grenade — ready to use out of the box. Easily create custom weapons with your own stats without writing any code.
Tactical Cover System – Both the player and AI can take cover behind obstacles, peek out, and fire tactically.
Advanced Enemy AI – Enemies make strategic decisions — searching for optimal cover based on line of sight, distance, and angle of attack.
Flanking System – If the player stays in cover for too long, AI units will flank from alternate positions, forcing players to remain mobile.
Authored Enemy Behaviors -Design cinematic or challenging encounters by assigning specific behaviors and actions to AI in different zones or moments.
Modular Integration with other FS Systems – Seamlessly works with other FS Systems like Melee Combat System, Parkour and Climbing System, Inventory System, etc.
This asset uses royalty-free sound effects from Pixabay and fonts licensed under the SIL Open Font License (OFL) 1.1. See the Third-Party Notices.txt file in the package for details.
Technical details
6 Built-in Weapons – Pistol, Rifle, Sniper, Bazooka, Arrow, and Grenade — ready to use out of the box. Easily create custom weapons with your own stats without writing any code.
Tactical Cover System – Both the player and AI can take cover behind obstacles, peek out, and fire tactically.
Advanced Enemy AI – Enemies make strategic decisions — searching for optimal cover based on line of sight, distance, and angle of attack.
Flanking System – If the player stays in cover for too long, AI units will flank from alternate positions, forcing players to remain mobile.
Authored Enemy Behaviors -Design cinematic or challenging encounters by assigning specific behaviors and actions to AI in different zones or moments.




