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Eole – Stylized foliage shaders – Dev Community

Eole – Stylized foliage shaders – Dev Community

Tsunami 17 April, 2025
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Create amazing stylized foliages with Eole, including a simple wind system support. Shader nodes are designed UX friendly to customize your own foliage shader. Amplify Shader Editor is not mandatory.

For more details this asset from the Unity Asset Store: Click Here

Eole – Stylized foliage shaders v2.0.1 (Latest version)

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Eole – Stylized foliage shaders v1.1.1

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Create amazing stylized foliages with Eole, including a simple wind system support. Shader nodes are designed UX friendly to customize your own foliage shader.

? Features

• Easy Wind System integration (shader & VFX support)

• Diverse foliage uses and examples

• Different foliage wind animations including Bezier curve technic for more control and realism

• Customizable materials with ease

• New Amplify nodes for effortless customization/creation (workflow which help with optimization of shader variant)

• Dynamic wind amplitude

• Grass bending and crushing via particle effects

• Color blending with terrain surface

• Translucency rendering

• Color Variations to Break Visual Repetition.

⚙️ About Dependancies

Amplify Shader Editor is NOT MANDATORY as you can still create and use material from the various given shader examples, but please consider that you won’t be able to edit the shaders source code with ease.

Before purchase, please make sure that you will be able to use this asset refering to Additional Compatibility Informations.

⚠️ It is expected you already know what the Universal Render Pipeline is, and have already converted your project to it.

Authored for the linear color space.
Grass bending use a “scene capture” technic.
Grass bending takes effect on any grass below the bending object, as such it can’t be made to work on multiple height levels.

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