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Physics
Edy’s Vehicle Physics – Free Download

Edy’s Vehicle Physics – Free Download

Tsunami 21 September, 2025
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User Rating 5 (2 votes)

Semi-arcade, fun-to-drive vehicle physics kit designed for gameplay, ease of use, and realistic behavior.

For more details this asset from the Unity Asset Store: Click Here

This is a paid asset, but now you can download Edy’s Vehicle Physics for FREE, Please keep in mind this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES.

Edys Vehicle Physics v5.5.3 (04 Sep 2025) (Latest version)

VIP Only

Edys Vehicle Physics v5.5.2

VIP Only

Edys Vehicle Physics v5.3

Download Now

“If possible, please buy the package to support the developer”

EVP brings fun and realistic vehicles to your games! Designed for gameplay, ease of use, and realistic behavior.

FAQ | Live demo | Features | Documentation

Features:
– Precise control and fun to drive vehicles even with keyboard / touch screen.
– Any vehicle setup: street, truck, racing, drifting…
– Vehicles can be rigged and configured in minutes (Video tutorial)
– Easy integration into existing projects: just drop a prefab in your scene and hit and play.
– Vehicle damage effects, including deterioration of handling.
– Multiple ground materials supported, including per-material grip and drag coefficients, ground marks, skid marks, smoke, dust, etc.
– Lots of audio effects: engine, turbo, transmission, tire skid, body impacts, body scratches…
– Built-in “Pause” function for vehicles without setting timeScale to zero.

Implementation details:
– Full C# source code.
– A single component VehicleController provides fully working vehicle physics.
– Additional features available as add-on components: damage, audio, tire effects (marks, smoke, dust), visual effects, standard input, sample random AI input.
– Easily write your own add-on features by using the exposed properties and delegates.
– Custom PBR shader for tire marks.
– Custom shaders for particle effects (smoke, dust) with shadows.
– Garbage-Collector friendly. No GC allocations in runtime.
– Supports any physics timestep up to 0.06

 

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