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DirectX 11 Low Poly Shader – Dev Community

DirectX 11 Low Poly Shader – Dev Community

Tsunami 10 August, 2020
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For more detail this asset from the Unity Asset Store: Click Here

DirectX 11 Low Poly Shader v0.9

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DirectX 11 Low Poly Shader 

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DirectX 11 Low Poly Shader creates flat shaded/low poly effect.
Just apply shader to any mesh and it will be rendered in most demanded and artistic – low poly style.

DirectX 11 Low Poly Shader is faster and much more efficient than traditional ways of creating similar effect.

The only possible way for creating flat shaded/low poly effect nowadays consists in removing smoothing group from a mesh and require each face to have unique vertices at each corner, thus increasing total mesh vertex.
• ‘Low poly’ meshes created that way use much more GPU memory and as a result are slow in rendering (than original).
• Can have problems with mesh batching.
• Have limit on vertex count.
• Not all mesh types and features are supported.
• and many other limitations.

DirectX 11 Low Poly Shader has no such problems:
• Does not need mesh conversion.
• Does not increase mesh vertex count.
• Uses the same amount of GPU memory as the original mesh.
• Is faster in rendering.
• Perfect for run-time generated meshes.
• Has no limitations on mesh types.
• It just has no limitations.

Still have questions? Forum is here.

Note!
• DirectX 11 is not required, only Geometry Shaders support.
• Before purchasing check target device compatibility with this test shaders.
• Shaders currently support only Standard (built-in) render pipeline.

 
 

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