Dev Asset Collection

All Things That You Need to Build A Video Game
Menu
  • 2D
    • Characters
    • Environments
    • Fonts
    • GUI
    • Textures & Materials
  • 3D
    • Animations
    • Characters
    • Environments
    • GUI
    • Props
    • Vegetation
    • Vehicles
  • Add-Ons
    • Machine Learning
    • Services
  • Audio
    • Ambient
    • Music
    • Sound FX
  • Essentials
    • Tutorial Projects
  • Templates
    • Packs
    • Systems
    • Tutorials
  • Tools
    • AI
    • Animation
    • Audio
    • Camera
    • Game Toolkits
    • GUI
    • Input Management
    • Integration
    • Level Design
    • Localization
    • Modeling
    • Network
    • Painting
    • Particles & Effects
    • Physics
    • Sprite Management
    • Terrain
    • Utilities
    • Version Control
    • Video
    • Visual Scripting
  • VFX
    • Particles
    • Shaders
Home
VFX
Shaders
Depth Based Pixelator – Pixelize Your 3D Scenes – Free Download

Depth Based Pixelator – Pixelize Your 3D Scenes – Free Download

Tsunami 16 January, 2026
Sending
User Rating 0 (0 votes)

Pixelize 3D scene based on depth in URP. Adjust custom pixel sizes for each depth range using flexible, per-level resolution control.

For more details about this asset from the Unity Asset Store, please visit: Click Here

This is a paid asset, but now you can download the “Depth Based Pixelator – Pixelize Your 3D Scenes” for FREE. Please note that this package is provided solely for learning purposes or to test the product before purchase, and not for commercial use.

Depth Based Pixelator – Pixelize Your 3D Scenes v1.2.3 (Latest version)

VIP Only

“If possible, please buy the package to support the developer”

Description

This Asset now supports Unity 6!

Try the demo first before purchasing!

Come to our discord server if you have any questions.

Link to the documentation also.

— Introduction —

Depth-Based Pixelation is a customizable fullscreen effect for Unity URP, implemented as a Renderer Feature. It dynamically pixelates the scene based on depth.

Built specifically for perspective cameras, and supports multiple resolution levels based on distance and custom depth thresholds.

— Key Features —

Depth-Based Pixelation

This effect applies pixelation that changes based on the depth of each pixel. Allowing you to have full control over in which depth range the resolution should be.

Perspective Camera Support

Unlike many pixelation shaders/cameras that work best with orthographic projection, this system is designed specifically for perspective cameras. It pixelates the screen based on depth, making it suitable for immersive 3D games.

Customizable Depth Mapping

You have full control over how the scene is divided into resolution levels. Adjust depth thresholds to define where the pixelation changes, and specify how many levels you want. This makes the system flexible and easy to adapt to any kind of scene or scale.

Per-Level Resolution Control

Each depth level can have its own assigned pixel size. You can fine-tune how coarse or fine the pixelation is at each range.

Native Resolution

This asset supports a full-resolution depth layer, allowing you to render the final depth layer at your scene’s native resolution.

Resolution Multiply Factor

This variable serves as a global multiplier, allowing you to control the overall scale more conveniently and achieve quick adjustments across all levels.

Shader Free

Requires no special shaders so you can keep your existing materials.

— Supported Versions —

– 2022+

– Unity 6+

Technical details

Performance

The performance impact of this effect can vary, depending largely on the total number of layers. For example, if you use 7 layers with one set to full resolution, you can expect the framerate to drop to around 3/4 of the original.

MSAA

This effect is not compatible with MSAA in Unity 6+ and should be disabled when using that version. Note that MSAA offers no visual benefit when used with a pixelizer and will cause the edges to blend with the background color.

Thin Objects

Very thin geometry — such as wires, grass, or fence poles — may not pixelate cleanly and loss detail.

Transparent Materials

Avoid using transparent materials, as they don’t write to the depth buffer. As a result, the pixelation resolution will be determined by the depth of whatever is behind the transparent object. This isn’t usually an issue if the background has a similar pixelation level (e.g. shallow water), but it can produce unexpected results in scenes with large depth differences.

Subpixel Limitation (Perspective Cameras)

Subpixel stability — where pixelation “locks” perfectly to world space — is generally not possible with perspective cameras. This is because, in a perspective projection, objects at different depths move at different speeds relative to the camera (parallax). As a result, a single world-space-aligned pixel grid can’t be consistently applied across the entire scene.

While orthographic projections can maintain subpixel-perfect alignment (since all objects move uniformly), perspective projection inherently breaks that possibility.

However, you can reduce the visual impact of this effect by:

– Using a higher resolution (smaller pixels), which makes snapping less noticeable

– Applying less gliding camera movement, which hides jitter more effectively than slow, precise movement.

Get paid unity asset for free
Prev Article
Next Article

Related Articles

Gradient, Transition and Dissolve Shader Pack – Free Download
Tsunami 1 February, 2021

Gradient, Transition and Dissolve Shader Pack – Free Download

COLR – Coloring Redefined – Free Download
Tsunami 15 September, 2023

COLR – Coloring Redefined – Free Download

Energy Shield Effect with Transition and Hit Response – Free Download
Tsunami 6 September, 2020

Energy Shield Effect with Transition and Hit Response – Free Download

MatCap Pro – Free Download
Tsunami 16 June, 2022

MatCap Pro – Free Download

Leave a Reply Cancel Reply

Recent Posts

  • Runtime Debugger Toolkit – Free Download
  • Cosmo Dragon Girl – Free Download
  • Characters City Pack 1 – Free Download
  • vHierarchy – Free Download
  • vFolders 2 – Free Download

Dev Asset Collection

All Things That You Need to Build A Video Game
Copyright © 2026 Dev Asset Collection
Privacy Policy | Disclaimer | DMCA