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Deathmatch AI Kit – Free Download

Deathmatch AI Kit – Free Download

Tsunami 12 July, 2025
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User Rating 5 (1 vote)

The Deathmatch AI Kit includes a set of behavior tree tasks with one goal: eliminate all enemy targets. In order to accomplish this goal the agents will move in formations, take cover, determine the best weapon, and strategically attack the target.

For more details this asset from the Unity Asset Store: Click Here

This is a paid asset, but now you can download Deathmatch AI Kit for FREE, Please keep in mind this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES.

Deathmatch AI Kit v3.0.1 (06 Feb 2023) (Latest version)

VIP Only

Deathmatch AI Kit v2.0.2

Download Now

Deathmatch AI Kit v1.1.1

(Tested with Unity version 2020.3.23f1)

Download Now

“If possible, please buy the package to support the developer”

⭐Perfect for your enemy AI!⭐

Requires Behavior Designer

Requires Movement Pack

Requires Ultimate Character Controller, First Person Controller, or Third Person Controller

The Deathmatch AI Kit includes a set of behavior tree tasks with one goal: eliminate all enemy targets. In order to accomplish this goal the agents will move in formations, take cover, determine the best weapon, and strategically attack the target. The Deathmatch AI Kit allows for team-based and free-for-all deathmatch games using the power of Behavior Designer and the Ultimate Character Controller.

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Overview | Demo | Documentation | Videos | Forum | Discord

AI agents can handle advanced situations such as:

• Strategically attack the enemy

• Take cover and attack the enemy

• Work as a team to eliminate the enemy

• Create formations with other agents

• Respond to teammate backup requests

• Determine the best weapon

• Throw and evade grenades

• Use shootable or melee weapons

• Search for enemies, ammo, and health

• See and hear enemies

• Attack explosives near enemies

AI agents can be customized to your game by adjusting the task parameters and rearranging the tasks within the behaviour tree.

 

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