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Carpenter’s Workshop Environment – Dev Community

Carpenter’s Workshop Environment – Dev Community

Tsunami 1 November, 2024
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Carpenter’s Workshop Environment with 157 Unique Meshes. Including all showcased assets, high-quality assets. With a good level of detail and optimized for Gameready Projects.

For more detail this asset from the Unity Asset Store: Click Here

Carpenter’s Workshop Environment v1.0 (Built-in)

Download Now

Carpenter’s Workshop Environment v1.0 (URP version)

VIP Only

Carpenter’s Workshop Environment v1.0 (HDRP version)

VIP Only

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Carpenter’s Workshop Environment with 157 Unique Meshes. Including all showcased assets, high-quality assets. With a good level of detail and optimized for Gameready Projects.

If you want to populate your game environments or any kind of Virtual Production levels here is the pack that you get and use to get high-quality visuals and well-optimized assets.

For all your promotional requests, technical support needs, suggestions, please create a ticket.

Here you can join Leartes Discord channel for live support, discounts, and Custom Outsource Environment Projects.

Technical details
Features:

157 Unique Meshes
Attention to Detail / AAA Quality
All Building Assets are Modular
Controllable parameters in Material Instances
High Quality Assets
Game ready/Optimized
Unique Concepts of Assets
High Attention to Details
Material Variations For Some Assets

Texture Sizes:

4096
2048
1024
Texture Size: 4096 for detailed Assets, 2048 for Mid sized Assets, & 1024 for small assets

Collision: Yes, Automatically Generated

LODs: Yes, 3 LODs for complex assets

Number of Meshes: 157 Unique Meshes

Number of Materials and Material Instances: 78

Number of Textures: 91

Average Poly Count: around 1K up to 154K

Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity

Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.

Props: Apple, Axe, Bench, Bottle, Bread, Brush, Bucket, Chest, Crate, Cupboard, Hammer, Hook, Mallet, Paper etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]

Architecture: Walls, Windows, etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]

Supported Development Platforms: All Platforms

Render Pipeline Disclaimer:

This package is designed for these two render pipelines: HDRP and URP pipelines.Materials are created with shadergraphs which supports HDRP and URP pipelines.Renders and animations were created in HDRP.

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