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Modular Castle Ruins Pack – Dev Community

Modular Castle Ruins Pack – Dev Community

Tsunami 19 December, 2023
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For more detail this asset from the Unity Asset Store: Click Here

Modular Castle Ruins Pack v1.0

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Build old castles, walls, strongholds, towers, bridges and ruins for your game with almost 100 high quality optimized modular pieces. It’s a perfect fit for medieval themed game.

Compatible with URP, HDRP and Built-in out of the box.

This packages contains a great variety of prefabs that you can use to create countless different scenes, it ranges from some small components like a single rock to bigger structures like bridges, towers and fortified walls.

To make things easier, this asset comes with 3 scripts to help you build towers, walls and bridges. They will save you a lot of time when creating big structures. You just have to create a empty game object, add the script and assign the modular pieces to it, them you’ll be able to dynamically increase/decrease the size of your size/wall/bridge like in the demo video.

You don’t have be in play mode for the scripts to work, they are editor scripts, everything you generate with them can be saved as a prefab for later use.

Performance was always a priority when developing this package, some models have a relativelly high polycount, for this reason all prefabs comes with 3 LODs each, which greatly reduces the impact on your framerate without losing too much quality, everything will still look detailed up close.

This package also includes all the FBX files, you can import them to your 3D software and make modifications and adjustments if necessary.

Don’t hesitate to contact me if you have any questions or problems with this package, I’ll do everything I can to ensure this asset meet your expectatios!

Topology:

LOD0 – The most detailed object has 15k vertices and 24k triangles, but the majority of the models have less them 10k.

LOD1 – On average 70% less geometry than LOD0.

LOD2 – On average 40 to 70% less geometry than LOD1.

Textures:

2k resolution diffuse, normal and roughness maps.
 

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