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Dusty Canyon – Stylized Fantasy RPG Environment – Dev Community

Dusty Canyon – Stylized Fantasy RPG Environment – Dev Community

Tsunami 5 August, 2024
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Build beautiful desert landscapes for your game with Dusty Canyon – a stunning, stylized environment perfect for platformer, fantasy and RPG games. The package comes aside of beautiful art and models with custom shaders for foliage and particle systems, allowing you to adjust the materials for your needs.

For more detail this asset from the Unity Asset Store: Click Here

Dusty Canyon – Stylized Fantasy RPG Environment v1.1 (Latest version)

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Dusty Canyon – Stylized Fantasy RPG Environment v1.0

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Create beautiful stylized desert environments for your platformer, fantasy or RPG games with our modular asset pack!

Introducing Dusty Canyon – a stunning, stylized environment perfect for platformer, fantasy and RPG games. The package comes aside of beautiful art and models with custom shaders for foliage and particle systems, allowing you to adjust the materials for your needs.

All shaders have been created using Shader Graph, giving you the flexibility to easily make adjustments as needed.

We also created an easy to use skydome system, which can be used to spawn dynamic clouds in the background.

Features

Beautiful stylized environment art to build immersive game worlds
Custom shaders giving you control over color, wind and fog
Beautiful wind animations on trees and other vegetation
Beautiful demo scene showing how to bring all included features together

Content

Desert asset pack with cactus, plants, stylized grass, rock and terrain textures
Easy to use dynamic skydome system with cloud layers
Flying birds particle system
Floating dust particle system
Custom vegetation shader with color tint and wind settings
Custom cloud and background terrain shader with settings to control color tint and fog

The package targets mid-high range PCs as well as console platforms. All included shaders have been created using Shader Graph. To use the project you will need to install the Shader Graph and Post Processing package from the Package Manager.

Number of meshes: 8

Number of prefabs: 19

Minimum polygon count: 28

Maximum Polygon count: 1595

Number of textures: 27

Texture dimensions: 256-2048

Most textures have a resolution of 2048×2048. Smaller texture dimensions are used for some smaller assets and particle effects where a higher resolution is not required.

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