Dynamic exposure and eye adaptation in URP. Camera adapts automatically to bright or dark areas. Add eye adaptation to your scenes.
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This is a paid asset, but now you can download the “Auto Exposure for URP” for FREE. Please keep in mind that this package is provided only for learning purposes or to test before buying the product, NOT FOR COMMERCIAL PURPOSES.
Auto Exposure for URP v3.2.0
“If possible, please buy the package to support the developer”
Description
Looking for a huge discount? Get all OccaSoftware assets and tools when you buy the OccaSoftware Bundle.
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LSPP
Motion Blur for URP
Outline Objects
– Add eye adaptation to your scenes.
– Camera adapts automatically to bright or dark areas.
– Configure base exposure, exposure curve, and floor and ceiling exposure values.
– Add Overrides to Global or Local Volumes.
– Control via API
– Source code
✅Updated to Unity 6!
All the Occa Software assets are currently going through the process of being updated to Unity 6. If you run into any problems, please reach out to us!
Technical details
Compatibility
Compatible with Unity 2022 LTS.
Auto Exposure’s Compute mode requires Shader Model 4.5+ to operate.
Auto Exposure’s Fragment mode supports platforms where Compute Shaders are not supported and is the recommended path for VR SPI.
Demo Resources include…
1 Demo Scene
2 Demo Post Processing Profiles
Asset Resources include…
1 Compute Shader
1 Editor Script
1 Render Feature
1 Post Processing Override
1 Assembly Definition (Editor)
1 Assembly Definition (Runtime)