Dev Asset Collection

All Things That You Need to Build A Video Game
Menu
  • 2D
    • Characters
    • Environments
    • Fonts
    • GUI
    • Textures & Materials
  • 3D
    • Animations
    • Characters
    • Environments
    • GUI
    • Props
    • Vegetation
    • Vehicles
  • Add-Ons
    • Machine Learning
    • Services
  • Audio
    • Ambient
    • Music
    • Sound FX
  • Essentials
    • Tutorial Projects
  • Templates
    • Packs
    • Systems
    • Tutorials
  • Tools
    • AI
    • Animation
    • Audio
    • Camera
    • Game Toolkits
    • GUI
    • Input Management
    • Integration
    • Level Design
    • Localization
    • Modeling
    • Network
    • Painting
    • Particles & Effects
    • Physics
    • Sprite Management
    • Terrain
    • Utilities
    • Version Control
    • Video
    • Visual Scripting
  • VFX
    • Particles
    • Shaders
Home
VFX
Shaders
APOLLO (Light Based Shaders) – Dev Community

APOLLO (Light Based Shaders) – Dev Community

Tsunami 23 October, 2021
Sending
User Rating 2.45 (11 votes)

For more detail this asset from the Unity Asset Store: Click Here

APOLLO (Light Based Shaders) v4.0

Download Now

“Sharing is caring”

APOLLO are the new custom PBR and Light Based shaders for Unity Engine.

APOLLO is COMPATIBLE with MOBILE and VR !!!

Other APOLLO collections:
* APOLLO PBR Mirror shader

LATEST UPDATES:
*Subsurface shadering
*New Real-Time Ambient shadering

NEXT UPDATE:
*Anisotropic shading.

For questions and support please visit the Official Unity Forum

This is a BETA edition! Please feel free to send me your feedback and what updates you would like to see in the future.

Future Updates:
~ Anisotropic shading

Unity Connect

Includes:
>Standard PBR Shader
>Standard CutOut PBR Shader
>Standard Transparent PBR Shader
>Standard Refractive PBR Shader PC + Mobile
>Subsurface shading PC + Mobile + RTAL
>6 PBR Mobile shaders
>1 Skybox shaders
–
> Light Manager
> Custom Reflection Drop System
> Custom CubeMap Maker
> UV Tiling Manager

Standard APOLLO Shader Supports:
>Color
>Diffuse map
>Roughness Map
>Metalness Map
>Smoothness
>Roughness power
>Metalness power
>Fresnel Effect
>Metal Shading
>Specular Map
>Specular Highlights
>Specular Color
>Specular Power
>Ambient Occlusion Map
>NormalMap + Power
>RGB Emission Map + Power
>Parallax Map +Power
>Prometheus Effect

 
 

Prev Article
Next Article

Related Articles

Fast FXAA ( Fast Approximate Anti-Aliasing ) Mobile URP VR AR LWRP – Dev Community
Tsunami 5 September, 2020

Fast FXAA ( Fast Approximate Anti-Aliasing ) Mobile URP VR AR LWRP – Dev Community

NPR Cartoon Effect – Dev Community
Tsunami 17 August, 2020

NPR Cartoon Effect – Dev Community

Car Paint Shading – Dev Community
Tsunami 17 August, 2022

Car Paint Shading – Dev Community

The Visual Engine | Terrain Blanket Module – Dev Community
Tsunami 11 May, 2026

The Visual Engine | Terrain Blanket Module – Dev Community

Leave a Reply Cancel Reply

Recent Posts

  • Dog Chaos – Complete Mobile Game Template – Dev Community
  • Legendary Caves & Dungeons – Dev Community
  • MIGHTY TRACKING – Dev Community
  • Enemy Shooter AI for Playmaker – Dev Community
  • Garage Props Collection HQ – Dev Community

Dev Asset Collection

All Things That You Need to Build A Video Game
Copyright © 2026 Dev Asset Collection
Privacy Policy | Disclaimer | DMCA