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Abandoned / Post-Apocalyptic Hospital Environment – Dev Community

Abandoned / Post-Apocalyptic Hospital Environment – Dev Community

Tsunami 14 August, 2025
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User Rating 5 (1 vote)

Abandoned Hospital Environment with 105 Unique Meshes. Including all showcased assets, high-quality assets. With a good level of detail and optimized for Gameready Projects.

Abandoned / Post-Apocalyptic Hospital Environment v1.0

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Description
Abandoned Hospital Environment with 105 Unique Meshes. Including all showcased assets, high-quality assets. With a good level of detail and optimized for Gameready Projects.

Concept Art made by ‘Sebastien Fauvergue’, Creative Direction by Leartes Team, Environment made by talented Artist ‘Shakhzaman Kasteyev’

If you want to populate your game environments or any kind of Virtual Production levels here is the pack that you get and use to get high-quality visuals and well-optimized assets.

For all your promotional requests, technical support needs, suggestions, and refund requests, please create a ticket.

Here you can join Leartes Asset Platform Discord Server ( Cosmos ) to get discounts.

Technical details
Features:

105 Unique Meshes
Attention to Detail / AAA Quality
All Building Assets are Modular
Controllable parameters in Material Instances
High Quality Assets
Game ready/Optimized
Unique Concepts of Assets
High Attention to Details
Material Variations For Some Assets

Texture Sizes:

4096
2048
1024
Texture Size: 4096 for detailed Assets, 2048 for Mid sized Assets, & 1024 for small assets

Collision: Yes, Automatically Generated

LODs: Yes, 3 LODs for complex assets

Number of Meshes: 105 Unique Meshes

Average Poly Count: around 1K up to 11K

Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity

Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.

Props: Bed, Chair, Bottles, Sink, Stand, Toilet, Vending Machine, Wheelchair etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]

Architecture: Ground, Walls, Ceilings, Roofs, Floors, Windows, etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]

Number of Materials and Material Instances: 56

Number of Textures: 144

Supported Development Platforms: All Platforms

Render Pipeline Disclaimer:

This package is designed for these three render pipelines: HDRP, URP and Built-In pipelines.Materials are created with shadergraphs which supports all pipelines.

Renders and animation were created in HDRP.

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