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FANTASTIC – City Pack – Dev Community

FANTASTIC – City Pack – Dev Community

Tsunami 16 March, 2026
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Create your own stylized city with over 620 props, foliage assets and customizable modular buildings with and without interior.

FANTASTIC – City Pack v1.2 (20 Oct 2025) (Latest version)

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Description
Create your own stylized city with over 620 props, foliage assets and customizable modular buildings with and without interior.

Thanks to the modularity of the architecture assets, you can create a vast variety of different buildings and decorate them to make taverns, crafting shops, restaurants, bakeries and many more. Additionally, the building materials, such as walls and roofs, can individually be colorized to give each house an even more unique look.

***Interiors for the buildings are included!***

With the seperate door assets and modular interior floors and walls, you can build fully accessible interiors for your buildings. Or, if you only want some houses without interiors to decorate your city, you can easily place the preassembled prefabs straight into your scene or create your own variations.

The bases of modular buildings assets come in two variations: with and without holes for doors which can be opened/closed. There are no holes for windows, window frames can be freely placed on any wall to have more variety.

Works for 1st/3d person and topdown! Compatible with our Fantastic Dungeon and Interior Pack!

Compatible with Unity 6.

Contains a lightbaked demoscene, as seen in the trailer, and a documentation to get you started!

Features:

3D Assets:

236 modular building assets
43 preassembled building prefabs, interior and exterior
332 unique prop assets
86 preassembled prop composition prefabs
11 environment assets (tree, bushes, flowers, grass, ivy, background mountains)

All models have colliders, a custom lightmap UV and are mobile friendly.

Textures:

2 tileable roof textures
9 tileable wall textures
4 tileable wallpaper textures
2 tileable parquett textures
2 tileable painted wood and wood planks
All tileable textures have Normal maps and PBR maps
All other textures are trim-sheets or atlases (props, etc.)

Shaders:

Shaders were created using Amplify Shader Editor.

Customizable shaders for foliage and flag wind movement
Customizable shader for water
Double sided shader for Built-in RP version

FX:

Stylized particle effect for fire, steam, smoke and particles
Godrays

Technical details
Textures: 40 Base Color Textures including variations, 1 Skybox Texture, 5 FX Textures, 19 Normal Maps, 4 Emission Maps, 17 PBR Maps

Texture dimensions: 1 8192×4096, 78 2048×2048, 2 1024×1024, 1 512×512, 2 256×256, 2 64×64

Polygon count assets: 8 – 500 tris

Polygon count tree: LOD0 1830 tris, LOD1 1126 tris, LOD2 648 tris

Number of meshes: 628

UV mapping: Yes

Lightmaps: Yes

LOD: Yes, for trees, bushes, flowers

Colliders: Yes

Rigging: No

Animations: No

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