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Burning System PBR – Dev Community

Burning System PBR – Dev Community

Tsunami 14 January, 2026
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Burning System is a special system that will help you create your game. This system allows objects to burn. There are also particle systems, lighting, script and models to display the shader environment.

Burning System PBR v1.3 (13 Mar 2024) (Latest version)

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NEW! Added URP

NEW! Added fire extinguishing

Burning System is a special system that will help you create your game. This system allows objects to burn. There are also particle systems, lighting, script and models to display the shader environment.

The asset contains 20 variations of the main shader to optimize and select the visual display depending on your tasks and needs.

The shader was created using Amplify Shader Editor.

HDRP coming soon.

Supported Platforms:

All platforms

Asset contain:

20 variations of shader (mettalic or specular color, calculations in local or world space, with or without detail albedo, triplanar mapping and their variations)
particle systems of burning (fire, embers, smoke, distortion)
script for burning control
models and textures

To load a project with the required type of rendering, you must create an empty project with the appropriate rendering.

Feedback (suggestions, questions, reports or errors)

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