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Legendary Blades – Dark Fantasy Weapons and Combat System – Dev Community

Legendary Blades – Dark Fantasy Weapons and Combat System – Dev Community

Tsunami 23 December, 2025
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Let the legends of steel and soul unfold in your project. Whether you’re building a forgotten realm or an epic boss fight, Legendary Blades gives you the weapons to tell unforgettable stories.

Legendary Blades – Dark Fantasy Weapons and Combat System v1.0

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Description
Let the legends of steel and soul unfold in your project.

Whether you’re building a forgotten realm or an epic boss fight, Legendary Blades gives you the weapons to tell unforgettable stories.

Legendary Blades is a high-fidelity weapon pack designed for Unity, focused on dark fantasy aesthetics and legendary combat systems in HDRP mode.

Inspired by iconic boss fights from Souls-like games, each blade in this pack has two versions:

A normal form (phase 1)
A legendary awakened form with mythical powers, VFX, and dynamic presence.
???? Key Features

Each weapon is carefully crafted with high-detail modeling and advanced materials tailored for dark fantasy worlds.Detailed Fantasy Blades

Unique VFX-driven transformations that turn your blade into a legendary force.Awakened Powers

Exclusive HDRP shader systems allowing you to customize your blade powers.Custom Shader Graphs

Early-stage combat scripts to manage powers, teleportation, dynamic transitions, and skill chaining.Modular Combat System (WIP)

Editable VFX graphs with event-based triggers and particle customization.VFX Manager Integration

✨ Use Cases

Boss encounters with phase-shifting weapons
Souls-like combat demos or dark-themed arenas
Fantasy-themed games in need of legendary weapons
Package Contents

???? In Standard Built-in:

As the shader and VFX systems are focused on HDRP, in the standard built-in you receive:

Infernal Axe, Moon Scythe, Dark Shell, Demon Roots, Living Roots, Sinister Eye, Raven Axe7 blades in normal form:

Standard materials and textures compatible with the built-in pipeline
HDRP version of the project as a Unity package
3 animation states for “Sinister Eye” and ” Living Roots”
2 animators for Sinister Eye and Living Root blades
Full documentation
???? In HDRP (Main Focus of the Pack):

Normal & awakened forms of Infernal Axe, Moon Scythe, Dark Shell, Raven Axe, Sinister Eye, etc.(Number of meshes and prefabs mentioned bellow)
3 animation states
2 animators
3 Core scripts, 6 combat scripts, 3 power scripts, 9 utility scripts, 2 StateMachineBehaviours, 5 Effect scripts, 1 Condition script, 1 audio script,
4 custom editor scripts
12 HDRP-compatible blade materials
12 FBX blade meshes
18 prefabs
2 demo scene
8 Shader Graph files and 17 blade/power materials based on the shaders
51 HDRP textures for blades, flipbooks, and effects
14 VFX made with VFX Graph
Full documentation ( Certainly you should read that to be able use the asset)
❓ FAQ

Does this package only support HDRP?

Currently, yes—for full features including shaders and VFX. However, standard built-in includes base models. Future updates may support URP and built-in more comprehensively.

Is this just a 3D asset pack?

No. While the centerpiece is high-quality blade models, this pack also includes VFX, shaders, scripts, and an early version of a modular legendary combat system—going far beyond simple 3D content.

What will future updates include?

More high-quality legendary blades
Expanded blade powers
Enhanced modular combat system ( which has some advantage in Update 1.1 )
Maybe more support standard built-in and URP
(Possible) price adjustment with major updates

Technical details
Number of vertices (Based on 3d software data):

Dark Shell Blade: 38110
Living Roots Blade: 24635
Demon Roots Blade: 14859
Infernal Axe: 37978
Moon Scythe: 31519
Raven Axe: 24075
Sinister Eye: 18165
Texture Format: png

Texture dimensions: 4096 to 512 depends on needs ( Blade textures are high quality, 512 or such is most used for simple shapes for vfx)

Number of textures in standard built-in: 40 standard built-in support for blades

Number of textures for HDRP: 51 HDRP support textures

Number of meshes in standard built-in: 8 fbx files

Number of prefabs in standard built-in: 8 prefabs

Number of meshes in HDRP: 12 fbx files

Number of prefabs in HDRP: 13 prefabs

UV Mapping: Yes

Number of VFX files : 11 VFX

Number of Shaders: 8 Shaders and 10 materials based on shaders

Number of scripts: 15

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