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N-Slicer | Next-Gen Sprite Slicing Beyond 9-Slice – Dev Community

N-Slicer | Next-Gen Sprite Slicing Beyond 9-Slice – Dev Community

Tsunami 27 November, 2025
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A complete replacement and improved version of 9-Slicing sprite slicing solution. Slicing is now possible with any number of slices, not just 9.

N-Slicer | Next-Gen Sprite Slicing Beyond 9-Slice v2.4.0 (09 Jun 2025) (Latest version)

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Description
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Description

Revolutionize the way you slice sprites in Unity with N-Slicer, the next-generation replacement for 9-Slicing. Whether you’re building dynamic UIs or stretching complex 2D artwork, N-Slicer lets you…

Slice to any N×M grid:
Say goodbye to the rigid 3×3 setup—define as many rows and columns as you need.

Control each cell independently:
Mark corners, edges or centers as fixed, stretchable on one axis, or fully scalable—no more distortions.

Drag-and-drop workflow:
Create an NSliceData asset in one click, then preview and tweak your grid live in the N-Slice Editor.

Seamless UI & 2D support:
Use the NSliceImage for uGUI canvases or NSliceSpriteRenderer on SpriteRenderers—one tool, every surface.

Zero code required:
All slicing is done via intuitive editor panels. For power users, a simple C# API hooks your slice data at runtime.

Perfect for UI panels, window frames, game objects, tables, closets—anything that needs to scale beautifully. Get started in seconds and deliver pixel-perfect results every time.

Ready to slice smarter? Add N-Slicer to your project and unlock total control over your sprite scaling!

Technical details
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Complete UGUI support
Complete 2D support
Custom sprite slicing editor support
Compatable with sprite atlas
Support mobile(AOS/IOS), desktop(Windows/MacOS)
Support Unity 2022, Unity6(2023, 6000)

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