Fighting Stage Environment with 181 Unique Meshes. All showcased assets are included and high-quality. The environment was made by talented Artist ‘Saurav Bhagat’ and Updated by Leartes Team.
For more details about this asset from the Unity Asset Store, please visit: Click Here
This is a paid asset, but now you can download the “Fighting Stage Environment (Fighting)” for FREE. Please note that this package is provided solely for learning purposes or to test the product before purchase, and not for commercial use.
Fighting Stage Environment (Fighting) v1.0
“If possible, please buy the package to support the developer”
Description
Fighting Stage Environment with 181 Unique Meshes. All showcased assets are included and high-quality.
The environment was made by talented Artist ‘Saurav Bhagat’ and Updated by Leartes Team.
If you want to populate your game environments or any kind of Virtual Production levels here is the pack that you get and use to get high-quality visuals and well-optimized assets.
For all your promotional requests, technical support needs, suggestions please create a ticket.
Here you can join Leartes Discord channel for live support, discounts and Custom Outsource Environment Projects.
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Technical details
Features:
181 Unique Meshes
Attention to Detail / AAA Quality
Controllable parameters in Material Instances
High Quality Assets
Game ready/Optimized
Unique Concepts of Assets
High Attention to Details
Material Variations For Some Assets
Texture Size: 1024
Texture Size Note: We Reduced Texture sizes to 1024 for this project because it wasn’t within the upload limit, you can open a ticket or write from discord server to get the higher resolution textures and we can send you
Collision: Yes, Custom collisions for complex assets
LODs: Yes, 3 LODs for complex assets
Average Poly Count: around 1K up to 111K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Props: Statue, Grass, Tree, Moon, Fire Briezer, Rock, Lantern, Weapons, Candle etc.. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Architecture: Ground, Walls, Windows, Floor, Pillar, Roof, etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Number of Meshes: 181 Unique Meshes
Number of Materials and Material Instances: 87
Number of Textures: 264
Supported Development Platforms: All Platforms
This package is designed for these two render pipelines: HDRP and URP pipelines.Materials are created with shadergraphs which supports HDRP and URP pipelines.The package uploaded as a HDRP file. You can import the URP file in the package to use in your project.