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Feudal Japan Warroom Environment – Dev Community

Feudal Japan Warroom Environment – Dev Community

Tsunami 17 June, 2025
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User Rating 1 (1 vote)

Feudal Japan Warroom Environment made by currently Sony and former Rebellion Artist John Teodoro , high attention to details and quality.

Feudal Japan Warroom Environment (HDRP) v1.0

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Description

Feudal Japan Warroom Environment made by John Teodoro ,high attention to details and quality .

Feudal Japan Warroom Environment made by currently Sony and former Rebellion Artist John Teodoro , high attention to details and quality .

All Assets has high details . Some Sculpted Meshes , weapon , culptures and more . This pack will be great addition for your Medieval / Feudal Japanese Levels .

For all your promotional requests, technical support needs, suggestions, and refund requests, please open a ticket.

Here you can join Leartes Asset Platform Discord Server ( Cosmos ) to get in touch with the team!

Technical details

High Attention to Details
High Quality
Unique Concepts For Assets
Number of Unique Meshes: 30

Collision: Yes

LODs: Yes

Number of Materials and Material Instances: 80

Number of Decals : 2

Number of Textures: 126

Average Poly Count: around 2K up to 35K

Texture Resolutions: 2K

Supported Development Platforms:

Windows: Yes

Mac: Yes

Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity

Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.

Props: Archery Rack, Armours, Banners, Pillars, Bows, Guns, Komainus, Lantern, Nagitanas, Swords, Spears etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]

Architecture: Walls, Ceilings, Floors, Structures etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]

Render Pipeline Disclaimer:

This package is designed for these three render pipelines: HDRP, URP and Built-In pipelines.Materials are created with shadergraphs which supports all pipelines.

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