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Auto Exposure for URP – Dev Community

Auto Exposure for URP – Dev Community

Tsunami 10 September, 2025
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User Rating 1 (1 vote)

Dynamic exposure and eye adaptation in URP. Camera adapts automatically to bright or dark areas. Add eye adaptation to your scenes.

For more details this asset from the Unity Asset Store: Click Here

Auto Exposure for URP v3.2.2 (Latest version)

VIP Only

Auto Exposure for URP v3.2.0

VIP Only

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Description
Looking for a huge discount? Get all OccaSoftware assets and tools when you buy the OccaSoftware Bundle.

Recommended Assets

LSPP

Motion Blur for URP

Outline Objects

– Add eye adaptation to your scenes.

– Camera adapts automatically to bright or dark areas.

– Configure base exposure, exposure curve, and floor and ceiling exposure values.

– Add Overrides to Global or Local Volumes.

– Control via API

– Source code

✅Updated to Unity 6!

All the Occa Software assets are currently going through the process of being updated to Unity 6. If you run into any problems, please reach out to us!

Technical details
Compatibility

Compatible with Unity 2022 LTS.
Auto Exposure’s Compute mode requires Shader Model 4.5+ to operate.
Auto Exposure’s Fragment mode supports platforms where Compute Shaders are not supported and is the recommended path for VR SPI.
Demo Resources include…

1 Demo Scene
2 Demo Post Processing Profiles
Asset Resources include…

1 Compute Shader
1 Editor Script
1 Render Feature
1 Post Processing Override
1 Assembly Definition (Editor)
1 Assembly Definition (Runtime)

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