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Arcade Car Physics Controller – Dev Community

Arcade Car Physics Controller – Dev Community

Tsunami 3 May, 2025
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User Rating 3.5 (2 votes)

A custom car physics controller for arcade-style games. Easy setup. Customize all physics parameters in the inspector, or modify and build upon this implementation to make your own.

For more details this asset from the Unity Asset Store: Click Here

Arcade Car Physics Controller v1.0

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Description
NO PACKAGE DEPENDENCIES!

DOWNLOAD PLAYABLE DEMO (WINDOWS)

Custom Arcade Car Physics Controller

Fun driving gameplay!
Racing.
Toy cars.
RC cars.
Drifting cars.
Raycast wheels (No WheelColliders!).
Lightweight! Simplified physics calculations.
Easy to grasp.
Easy to scale to multiplayer.
Ackermann steering: this model ensures all wheels of a vehicle point toward a common turning center, improving handling and reducing tire slippage.

Easily Setup Your Car

Customize all physics parameters in the inspector.
Gizmos and Editor Tools help with configuration and debugging.

Code Features

Clean and simple code.
Built to be easy to grasp, modify, and build upon.
Separation of concerns: Logic vs. Visuals.
Cherry-pick the parts you need!
Minimal inter-dependencies.
Modularity.
It is easy to extract individual parts and move them around.
Direct to the point!
No established complex architecture.
Optimized for mobile. Zero allocations per frame.

Sound and Visuals Integration

Wheels suspension.
Skid marks and smoke.
Skid sound.
Engine sound.
Tire impact sound.
Car impact sound.

Sample Scene

Fully configured Car and map showcasing all features.
The sample uses URP, but the code works with any rendering pipeline.
TIP: Use a joystick for the best experience.

Third-Party Notice

This asset includes third-party audio files. The licenses are available at ArcadeCar/Sample/Audio/LICENSES.txt

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