URP Water offers great flexibility and art direction control of the water in your game without the hassle and complexity and with less focus on physically accurate rendering.
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This is a paid asset, but now you can download the “URP Water” for FREE. Please keep in mind that this package is provided only for learning purposes or to test before buying the product, NOT FOR COMMERCIAL PURPOSES.
URP Water v1.1.3
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Description
Documentation
Hand-coded for optimal performance and maximum customizability, URP Water is also simple to set up! No matter if your art direction is realistic or stylized, URP Water has plenty of options to match all of your needs.
– Features –
Dynamic Effects
Use any kind of renderer (particles, trail renderer, mesh, etc…) to dynamically affect the surface of the water. Using the provided shader, or your own, you can affect the normals, the foam and the displacement of the water surface.
Vertex Paint
You can manually add foam, mask displacement or change the opacity of the water, using vertex paint.
– Water Parameters –
Refraction
Use color pickers or the gradient editor to control the color of the water.
Select the depth range of the color mapping.
Control the amount of refraction distortion.
Specular
Specular highlights with color and smoothness control.
Normal Maps
Multiple modes with control over tiling, speed and intensity, including:
Single Mode: One texture animated in 2 different directions
Dual Mode: Two textures animated in 3 different directions
Flow Map: Use a texture to define the flow direction of the water
Facet: For a low poly-look
Far Map: A different normal map is animated in 2 different directions when the water reaches a certain distance from the camera. You have control over what distance it happens.
Reflection
Cubemap
Reflection Probe
Planar Reflection
Foam
Edge foam
Ripples
White caps
Caustics
2D texture
3D texture
React to shadows and light direction
Angle mask
Displacement
Gerstner Wave ( up to 4 waves )
Tessellation
Edge length tessellation: the subdivisions adapt to the distance from the camera and the relative size of the edges.
Options
Double-sided
World space UV
Orthographic camera support
Vertex color effects
Add foam
Displacement mask
Alpha mask
– Includes –
Standard URP Water shader
Tessellated URP Water shader
Custom Inspector
Example shaders for Dynamic effects ( foam and normal/displacement )
Water Mask Shader
Dynamic effects script
Planar reflection script
Extensive Demo scenes with every feature explained
A few example textures
⚠ Known Limitations ⚠
Supports only Universal Render Pipeline.
Requires to enable Scene Color and Scene Depth textures.
Caustics will disappear when camera is under water.
Realtime reflection mode is not compatible with VR.
Some features like tessellation and 3D caustics might not be supported on all hardware.