MTPSKit is multiplayer shooter template that You can build your project upon. It has all the necessary features that multiplayer shooter needs.
For more detail this asset from the Unity Asset Store: Click Here
This is a paid asset, but now you can download the “MultiTPS – Multiplayer Game Project” for FREE. Please keep in mind that this package is provided only for learning purposes or to test before buying the product, NOT FOR COMMERCIAL PURPOSES.
MultiTPS – Multiplayer Game Project v1.4.3
“If possible, please buy the package to support the developer”
Description
MultiTPS is a template project designed for creating multiplayer third person pvp & pve arena shooter games.
1. Weapons
MultiTPS comes with 8 varied weapons: Pistol, Rifle, Shotgun, SMG, SniperRifle, Minigun, Grenade, Melee weapon
2. Example maps
MultiTPS includes 3 example maps with their specific game modes.
3. Gamemodes
MultiTPS comes with 2 gamemodes
• Deathmatch
• TeamDeathmatch
4. Server List
Server List: MultiTPS can be set up to work with the included server list system. Players can create a lobby using a simple form, and that lobby will be visible to others in the server list.
5. Scoreboard
Scoreboard shows other players, their stats and latency
6. Bots
Host can make the game spawn bots in place of empty slots. They will join different teams and navigate around the map to take down players/bots from the enemy team. They can spawn with random weapons. They can use every weapon a regular player can. They can change weapons during combat. When real player connects during the game, one of the spawned bots will “disconnect” to make room for the connected player.
7. Player controller
Player can walk, run, jump and crouch. Character model has unique animations for each weapon.
Detailed Killfeed
The killfeed shows who killed who and with which weapon. It also features special icons if a player was killed by a headshot, or died from fall damage.
Ragdoll
Ragdolls are synchronized across all clients. Everyone will see exactly the same pose on a dead body. Ragdoll behavior on death will depend on the type of weapon used to kill and on the movement of the victim.
Key features:
Room creator panel which lets you adjust your game before hosting
Fully animated and synchronized player controller
8 weapons: Rifle, pistol, shotgun, granades, melee item, minigun, smg, sniper rifle
Inventory UI
Picking up and droping items
Bots
3 Maps
2 Gamemodes: Deathmatch and TeamDeathmatch
Killfeed with item icons
Scoreboard
Chat
Object pooling for sparks created by bullet hits
Ragdoll synchronization
Simple settings panel for changing audio volume and mouse sensitivity
Pickable first aid kit
Pickable granades
ServerList – Rest API that will serve server list and boot multifps when player creates lobby from game client
Technical details
-There is one player prefab that gets loaded skins, not separate prefab for each skin. AI also uses same player prefab as normal players
-This asset is template project for multiplayer fps games, I does not come with any external lobby/matchmaking/user accounts system.
-Character model uses custom rig that does not match humanoid skeleton
-This asset uses Unity’s Animation Rigging package