Game 2D Water Kit allows you to create fast, dynamic, and beautiful 2D water and waterfalls.
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This is a paid asset, but now you can download the “Game 2D Water Kit” for FREE. Please keep in mind that this package is provided only for learning purposes or to test before buying the product, NOT FOR COMMERCIAL PURPOSES.
Game 2D Water Kit v1.4.8 (31 Jul 2024)
“If possible, please buy the package to support the developer”
Description
? Online Guide ⁞ ? Online Demo ⁞ ? Contact Publisher
The asset supports the Built-in (default) Render Pipeline
The asset supports the Universal Render Pipeline (URP) – 2D Renderer
⚡ Key Features:
? Highly customizable water and waterfall systems
? Seamless integration into the Sprite workflow:
? Easily sort the water/waterfall object relative to sprites using sorting layers
? Change the shape of water/waterfall objects using Mesh Masks or Sprite Masks
? Quickly tweak and test the water and the waterfall simulation properties in edit-mode
? Well-integrated into the Unity Editor with clean and well-organized inspectors
? Top performance across platforms – Mobile friendly
? Water System: ?Guide
? Optimized real-time refraction and reflection effects
? Dynamic waves with 4 different types of ripples:
? On-Collision Ripples:
? Created when a rigidboy enters the water
? Created when a rigidboy gets out of water
? Created when a rigidboy moves in water
? Constant Ripples: Created at regular time intervals
? Script-Generated Ripples: Created in code
? Waterfall Ripples: Created by a waterfall object that overlaps the water object
? Sine waves
? Waves Can Affect Rigidbodies: Rigidbodies floating on water follow the undulations of water waves
? Customizable sound and particle effects for each type of ripple (not including the waterfall ripples), with an efficient object pooling system
? Easily create very large (limited to a specific region) or endless water areas with great performance
? Fake perspective effect: Add a sense of depth to your scene by rendering certain objects as partially submerged in water
? Set a solid or gradient color, a texture, or even a texture sheet animation and apply distortion effects, across the water body and/or surface
? Draw the outlines of the surface of the water: water top-edge, surface-level, and submerge-level
? Easily Animate the water size in code (❓)
? 6 optimized water shaders:
? 4 shaders for the Default Render Pipeline: 1 unlit, and 3 lit shaders (pixel-lit, vertex-lit, and vertex-lit-only-directional-lights)
? 2 shaders for URP: 1 unlit and 1 lit shader (supports the 2D Renderer)
? Waterfall System: ?Guide
? Optimized real-time refraction effect
? Can interact with water systems it overlaps, disturbing their surfaces and creating ripples
? Set a solid or gradient color, a texture, or even a texture sheet animation and apply distortion effects, across the waterfall body, left-right edges, and top-bottom edges
? Easily Animate the waterfall size in code (❓)
? 6 optimized waterfall shaders:
? 4 shaders for the Default Render Pipeline: 1 unlit, and 3 lit shaders (pixel-lit, vertex-lit, and vertex-lit-only-directional-lights)
? 2 shaders for URP: 1 unlit and 1 lit shader (supports the 2D Renderer)