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Factory Interior + Factory Props Vol 1 – BUNDLE – Dev Community

Factory Interior + Factory Props Vol 1 – BUNDLE – Dev Community

Tsunami 4 June, 2024
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Bundle pack for your professional factory interior projects. Contained packages: Factory/Warehouse Props Vol. 1 Factory/Warehouse Interior Modular Pack

For more detail this asset from the Unity Asset Store: Click Here

Factory Interior + Factory Props Vol 1 – BUNDLE v1.0

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This bundle is the combination of these 2 asset packs:

Factory/Warehouse Props Vol. 1

Factory/Warehouse Interior Modular Pack

This pack contains 140 modular meshes and 143 prefabs that can be be joined together to craft your own factory or warehouse interior scene.

Objects reuse materials as much as possible using trim and tiling textures in order to reduce draw calls and increase performance.

The package contains an example scene as well as a scene where all the assets are laid out next to each other.

Supports All Pipelines👩‍💻

Standard render pipeline, HDRP and URP are supported!

The package works with the standard render pipeline by default. There are extra Unity packages inside for HDRP and URP support.

Supermodular🧲

All meshes were made with modularity in mind. They all have manually authored lightmap

VR Ready🕶

Models are made ready to be used on VR devices.

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Content📦

Models: 140

Materials: 52

Textures: 165

Sizes between: 256 and 2048
Texel density: ~5.12px/cm
Features💡

Includes an example factory interior scene

Support for Standard RP, HDRP and URP (unitypackages included inside)

Objects are ready for modular use

Objects include manually authored lightmap UVs

Objects contain LODs (See images for examples)

Objects contain collision meshes

Objects reuse materials where possible using trim and tiling textures

Textures include a few variations with different colors and states of wear

The package is mobile ready thanks to the optimized polycount and usage of trim textures. Texture sizes need to be adjusted through Unity’s texture import settings

Attention❗

The package works best with Color Space set to Linear

Standard render pipeline scenes use Unity’s post processing stack (v2)

Documentation:

Included in the pack

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