Bundle pack for your professional factory interior projects. Contained packages: Factory/Warehouse Props Vol. 1 Factory/Warehouse Interior Modular Pack
For more detail this asset from the Unity Asset Store: Click Here
This is a paid asset, but now you can download the “Factory Interior + Factory Props Vol 1 – BUNDLE” for FREE, Please keep in mind this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES.
Factory Interior + Factory Props Vol 1 – BUNDLE v1.0
“If possible, please buy the package to support the developer”
This bundle is the combination of these 2 asset packs:
Factory/Warehouse Props Vol. 1
Factory/Warehouse Interior Modular Pack
This pack contains 140 modular meshes and 143 prefabs that can be be joined together to craft your own factory or warehouse interior scene.
Objects reuse materials as much as possible using trim and tiling textures in order to reduce draw calls and increase performance.
The package contains an example scene as well as a scene where all the assets are laid out next to each other.
Supports All Pipelines👩💻
Standard render pipeline, HDRP and URP are supported!
The package works with the standard render pipeline by default. There are extra Unity packages inside for HDRP and URP support.
Supermodular🧲
All meshes were made with modularity in mind. They all have manually authored lightmap
VR Ready🕶
Models are made ready to be used on VR devices.
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Content📦
Models: 140
Materials: 52
Textures: 165
Sizes between: 256 and 2048
Texel density: ~5.12px/cm
Features💡
Includes an example factory interior scene
Support for Standard RP, HDRP and URP (unitypackages included inside)
Objects are ready for modular use
Objects include manually authored lightmap UVs
Objects contain LODs (See images for examples)
Objects contain collision meshes
Objects reuse materials where possible using trim and tiling textures
Textures include a few variations with different colors and states of wear
The package is mobile ready thanks to the optimized polycount and usage of trim textures. Texture sizes need to be adjusted through Unity’s texture import settings
Attention❗
The package works best with Color Space set to Linear
Standard render pipeline scenes use Unity’s post processing stack (v2)
Documentation:
Included in the pack