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Sci-Fi Shader Pack – Free Download

Sci-Fi Shader Pack – Free Download

Tsunami 30 October, 2024
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User Rating 5 (1 vote)

Sci-Fi Shader Pack is designed for use in projects of the distant future, where large-scale battles of cyborgs take place and spaceships fly.

For more detail this asset from the Unity Asset Store: Click Here

This is a paid asset, but now you can download Sci-Fi Shader Pack for FREE, Please keep in mind this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES.

Sci-Fi Shader Pack v1.7 (Latest version)

Faster Download Download Now

Sci-Fi Shader Pack v1.6

Faster Download Download Now

Sci-Fi Shader Pack v1.5

Download Now

Sci-Fi Shader Pack v1.3

Download Now

“If possible, please buy the package to support the developer”

Sci-Fi Shader Pack is designed for use in projects of the distant future, where large-scale battles of cyborgs take place and spaceships fly.

NEW! Added URP shaders (except outline and Xray)

NEW! Added HDRP shaders (except outline and Xray)

NEW! Opacity (albedo alfa)

NEW! Emission map added

NEW! Color data is saved when switching shaders

NEW! Added shaders with not global variables

Sci-Fi Shader Pack is a pack of shaders that will help you in creating your game.

Supported Platforms:

All platforms

Asset contains:

Displacement

Dissolve

GostDepthFade

GostDetails

GostStandart

GostUnlit

Hologram

HologramDepthFade

HologramDepthFadeDisplacement

HologramFresnelColor

HologramTriplanar

Outline

Sci-Fi

XRayOutline

If you need a draft of previous versions, please email me.

Feedback (suggestions, questions, reports or errors):

[email protected]

!! You need to unpack the required package for your project’s render type. Packages are stored in a folder Sci-FiShaderPack / Assets

The shader was created using Amplify Shader Editor(1.7.7) and upgated to (1.8.9).

To control dynamic shaders use structure:

Shader.SetGlobalFloat(“__name__”, FLOAT);

Or if not global shader:

this.GetComponent<Renderer>().material.SetFloat(“_name_”, FLOAT);

Where __name__:

_ShaderDisplacement

_ShaderHologramDisplacement

_ShaderDissolve

_ShaderSciFi

Get paid unity asset for free
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