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Ethereal URP 2021 – Volumetric Lighting & Fog – Dev Community

Ethereal URP 2021 – Volumetric Lighting & Fog – Dev Community

Tsunami 26 October, 2025
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User Rating 3 (15 votes)

Ethereal URP Volumetric lighting-Fog is dedicated to the creation of atmospheric fog & volumetric lighting effects in the URP, by simulating the illumination of small particles present in atmosphere.

For more details this asset from the Unity Asset Store: Click Here

Ethereal URP 2021 – Volumetric Lighting & Fog v1.7.7b (Latest version)

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Ethereal URP 2021 – Volumetric Lighting & Fog v1.7.7a (10 Aug 2025)

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Ethereal URP 2021 – Volumetric Lighting & Fog v1.7.7 (22 Apr 2025)

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Ethereal URP – Volumetric lighting and Fog is an asset dedicated to the creation of atmospheric fog and volumetric lighting effects in the Universal Pipeline, by simulating the illumination of the small particles present in the atmosphere.

The system is made for the native URP rendering system* for maximum performance and compatibility, bringing state-of-the-art volumetric lighting system to Unity URP platform.

The asset can be upgraded to the full Sky Master ULTIMATE weather and volumetric clouds Suit for only $15 during the Asset Store Sale !!!

The asset is also included in Sky Master ULTIMATE URP Suit, make sure to buy that system and upgrade to Ethereal for maximum discount and access to all atmosphere effects, including volumetric clouds for both URP and HDRP !!!

The asset also includes the Atrium and Forest demos, with all assets available for use in your game. A bonus URP foliage shader is also included, featuring wind and sub surface scattering.

Features:
▶ All types of lights supported
▸ Volume shadows support (Directional, Spot, Point**)
▸ Shadow mask support with included mask shader
▶ Effect controls
▸ Density
▸ Height
▸ Atmospheric Scattering
▸ Tint
▸ Occlusion
▸ Quality
▸ Noise
▶ Texture2D and Texture3D Noise options
▶ Complete demo scenes for use in game, Forest and Atrium, including special foliage shader

For tutorials & latest information, visit Ethereal forum.

For support, contact me via [E-mail]
More info on the official website
For direct chat and help on any issue, please contact me via ARTnGame Discord Channel

(*) The system is in active Beta stage, everything is stable and working in this first version, with certain limitations in the way lights can be activated in the scene. The system has not been tested in VR. Currently the system supports one directional and 3 local lights, an option to add more local lights will be added in next versions, though the 3 local lights number is recommended for performance reasons.

(**) The volumetric shadows from Point Lights require the latest URP11. Lower versions of URP support volume shadows from directional and spot lights and Light volumes from all light types, including Point Lights.

 

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