A collection of 100+ realistic rock textures for use in mountain, coastal, and other rocky environments.
For more details about this asset from the Unity Asset Store, please visit: Click Here
This is a paid asset, but now you can download the “100+ Realistic Rock Textures” for FREE. Please note that this package is provided solely for learning purposes or to test the product before purchase, and not for commercial use.
100+ Realistic Rock Textures v1.1.0 (Latest version)
“If possible, please buy the package to support the developer”
Description
Buff your game with this collection of 100+ Realistic Rock Textures by Game Buffs!
SAVE $490 by purchasing this collection as part of the 2500+ Realistic Textures Megapack!
In this collection, you’ll find a large number of rock textures suitable for mountain, coastal, and other rocky environments – cliff, rock, rocky ground, and more!
Each texture is tileable/seamless and is fully compatible with a variety of different scenarios – standard Unity terrain, Unity standard shader, URP, HDRP, and much more are compatible.
All textures are 4096×4096 and have an HDRP Mask included for full HDRP support.
Features:
118 Textures
118 Materials
118 Terrain Layers
Albedo, Ambient Occlusion, Height, Normal, Roughness, & HDRP Mask
4096×4096 resolution
PNG format
Seamless
Tileable
HDRP & URP ready
Less than $0.40 per texture!
Game Buffs – Quality Game Buffs for Quality Prices.
Technical details
118 Total Textures:
10x Beach Cliff
28x Cliff Rock
10x Mossy Rock
20x Rocky Ground
22x Rough Rock
26x Smooth Rock
Texture dimensions: 4096×4096
Included maps: Albedo, Ambient Occlusion, Height, Normal, Roughness, HDRP Mask
Created with AI
The textures were generated with AI based off of our own separate set of textures used in the prompts.
After generating the textures, we further processed them using a variety of different tools and software like Photoshop, other tools to fix seams, fix lighting issues, and improve the final look of the textures. Once the processing is finished, we create the other maps – normal, ambient occlusion, height, normal, roughness – based on the final albedo texture.




