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LWRP / URP – Tessellation & Displacement – Dev Community

LWRP / URP – Tessellation & Displacement – Dev Community

Tsunami 18 September, 2020
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User Rating 5 (2 votes)

For more detail this asset from the Unity Asset Store: Click Here

LWRP / URP – Tessellation & Displacement v2.1.0

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Important note: When upgrading and using Universal Render Pipeline, remember to import again the Universal Compatiblity Package.

This package includes a simple but effective and optmized implementation of Tessellation and Displacement techniques for the Lightweight Render Pipeline (LWRP) and the Universal Render Pipeline (URP).

Features:
• Compatible with VR and Single Pass Instanced.
• Compatible with the new SRP Batcher.
• Supports GPU instancing (when not using SRP Batcher).
• Supports real-time and baked GI / Shadows.
• Uses triangles culling at the Hull shader stage for improving performance.
• Support for masked tessellation for increasing geometry subdivision only in certain areas (performance improvement).
• Uniform, Edge Length and Distance tessellation techniques are implemented.
• Support for Height map blur for reducing displacement strong elevations artifacts.
• Geometry maps (Tessellation and Height) may use their own tiling and offsets, or use those of the main texture.
• Phong Tessellation technique for smoothing the mesh after tessellated.
• Support for Vertex Color geometry.

* Supported on DX11+, SM 5.0+, OpenGL 4.1+, OpenGL ES 3.1+AEP, Vulkan *

Any suggestion or ideas for further improving this asset are greatly appreciated.

 
 

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