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Mirrors and reflections for VR – Dev Community

Mirrors and reflections for VR – Dev Community

Tsunami 7 May, 2026
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User Rating 1.5 (2 votes)

Also for non-VR projects. Easy Planar reflections that reflect each other recursively any number of times until your performance budget runs out. Built for URP and Single Pass Multiview VR compatible.

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Mirrors and reflections for VR v2.4.3 (Latest version)

VIP Only

Mirrors and reflections for VR v2.4.2

VIP Only

Mirrors and reflections for VR v2.4.1

VIP Only

Mirrors and reflections for VR v2.1.0

VIP Only

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Description
Built for VR but perfect for non-VR Desktop and Mobile projects as well

This is for the URP pipeline, tested from Unity 2019.4.16 all the way to 6, do not buy if you’re using the standard renderer.

Fully working scene preview, easily modify the Shadergraph materials.

Shaders supports refraction that you can animate for cool effects. (Think water etc.)

Mirrors/reflections can reflect each other, not just 2.. Imagine an elevator, 3 mirrors all reflecting each other as deep as your memory and performace budget will take you.

Recursive occlusion culling for the reflection cameras garantee best in class performance.

The new V2 shader closely mirrors the functionality of the URP Lit material. It introduces support for box-projected reflection probes, delivering a highly efficient mirror-like effect for distant surfaces. As you move closer, the shader seamlessly transitions to real-time planar reflections.

Many options to tweak performance. Change the resolution, modify the layermask, limit AA and Blend gradually to a static color over a set distance.

Currently tested in VR on:

Oculus (Meta) Quest 1, 2, 3 and pro, (Desktop and on-device)
Pico 4
Valve Index / Vive – SteamVR
Oculus XR set to Multiview or Multi Pass
OpenXR set to SinglePas Instanced or Multi Pass
Forward and Deferred rendering suported
For a detailed compatibility list and instructions please read the documentation (see link below)

Technical details
All scripts are written in C# (no dll’s) and the shader is built in ShaderGraph so you can easily modify it to suit your needs. The textures from the video are provided but you’re buying this for the reflection code and VR compatibility, not the art 🙂

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