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Zombie AI Behaviour – Dev Community

Zombie AI Behaviour – Dev Community

Tsunami 20 July, 2025
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Zombie AI Behaviour allows you to create artificial intelligence for the zombies in your single-player games. This asset pack is compatible with single-player only and does NOT support multiplayer.

Zombie AI Behaviour v1.0.0 (24 Jan 2025) (Latest version)

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Description

Important notice: This asset pack is compatible with single-player only and does NOT support multiplayer.

The Zombie AI Behaviour allows you to create artificial intelligence for the zombies in your games, you can quickly and easily drag-and-drop into your project and it also allows you to easily change the properties of the NPC like (Movement state, Patrol, eating mode, Damage, Health and much more), this asset compatible with any project for single-player.
Technical details

Features:

Zombie:

Sight System.
Hearing System (Zombie can hear all noise including but not limited to thrown object, falling objects, whistle, etc.)
once they spot you, Zombies will turn their heads in your player direction.
The ability to stun zombies which prevent them from attacking you and following you.
You can easily change all the features from Inspactor menu.
The ability to add unlimited SFX for scream or idle zombie.
Screamer: a special zombie that makes a loud cry which attract zombie hordes.
Eating Mode [Enable, Disable].
different Movement state [Walk, Run, Crawl].
Destroy [Enable, Disable].
Patrol [Enable, Disable].
Change Damage.
Change Health.

Spawner:

Movement State [Walk, Run, Crawl, Random].
Destroy [Enable, Disable, Random].
Screamer [Enable, Disable, Random].
Eating Mode [Enable, Disable, Random].
Patrol [Enable, Disable, Random].
Adding multiple zombie models.
Change the Number of the zombies.
Timer for Spawn Zombies

Note: All the assets in the preview video are included except the Map and the Third Person .

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