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XeSS 2 – Upscaling for Unity – Free Download

XeSS 2 – Upscaling for Unity – Free Download

Tsunami 28 September, 2025
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User Rating 5 (1 vote)

Optimize and increase your framerate with Xe Super Sampling 2 (XeSS 2), now in premiere for Unity!

For more details about this asset from the Unity Asset Store, please visit: Click Here

This is a paid asset, but now you can download the “XeSS 2 – Upscaling for Unity” for FREE. Please note that this package is provided solely for learning purposes or to test the product before purchase, and not for commercial use.

XeSS 2 – Upscaling for Unity v2.1.3

VIP Only

“If possible, please buy the package to support the developer”

Description
⭐⭐⭐⭐⭐

“One of the best assets on the Unity Asset Store made by one of the best asset developers.”

Todd D’Arcy – Managing Director [Falling Frontier]

⭐⭐⭐⭐⭐

“Saved our console release, 5 stars! Hard-working, passionate, attentive and responsive. It’s been nothing but a pleasure working with Dominic and his team.”

Andrew ‘Refleax’ Farrugia – CEO & Game Director [Holdfast]

XeSS 2 – Upscaling for Unity has been tested in Unity versions 2021, 2022, 2023 and Unity 6!

⚡Boost your frames with XeSS 2 Upscaling for Unity!⚡

XeSS 2 is an upscaling technique, creating high quality and resolution frames based on lower resolution input. By using this, your project can run in a drastically lower resolution without losing visual quality and increasing the framerate!

If your project is limited by GPU performance, XeSS 2 will give you a higher framerate. If a project is limited by CPU performance, all it will do is make the GPU workload lower. While this may seem like a big limitation, it also means a laptop will use way less battery power when using XeSS 2!

????Easy to use

XeSS 2 has been designed for an easy setup, with an extensive documentation describing the process.

Additionally, XeSS 2 has been extensively tested with all default Unity Post-Processing, however we can’t guarentee that all custom Post-Processing assets will work out of the box. If you run into problems with custom assets, contact us and we’ll see if we can help to add support for it!

????AAA Anti-Aliasing

XeSS 2 features a high quality Spatial Anti-Aliasing built-in. Get rid of those jagged edges and flickering while also improving your project’s performance!

❤️Boost further with FSR 3 – Upscaling for Unity

Do you need upscaling for your players on AMD GPU’s or other platforms? Try out our FSR 3 – Upscaling for Unity asset

????Boost even further with DLSS 4 – Upscaling for Unity

Are you looking for the absolute best quality upscaling? Enhance your project’s visual fidelity by also adding DLSS 4 for the NVIDIA users with DLSS 4 – Upscaling for Unity

????Boost for mobile with SGSR 2 Mobile – Upscaling for Unity

Sometimes FSR 3, XeSS 2 and DLSS 4 can prove too performance heavy for mobile or older devices, we released the blazingly fast SGSR 2 Mobile – Upscaling for Unity especially for this reason!

????Support

If you run across any issue with implementing XeSS 2, please read our Documentation or contact us on Discord.

Even while the asset has been rigorously tested, there are always edge cases that are difficult to foresee, please contact us if you run into any issue!

????Third Party Integrations / Connections

These assets have added specific support for this asset. Please note that these assets are not included! If you need support for these assets, please contact the original developer.

Unified Settings & Game Options UI – A settings template with one unified interface for all render pipelines (URP, HDRP, Built-in) and input systems (old and new).
Settings Menu Creator – Build customized settings menus in no time. Works in Built-in, URP, and HDRP. The integration works with all versions including the Free one.

Technical details
Current supported Unity Render Pipelines:

Built-in (BIRP), Universal Render Pipeline (URP) and High Definition Render Pipeline (HDRP)

Current supported platforms:

Windows x64 (DX11* & DX12)
PCVR
* XeSS 2 originally only supports DX12, but we believe DX11 to still be the main Graphics API on Unity, so we created a way to use XeSS on DX11! However, the graphics card does need to support DX12.

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