The Witch Village Environment has 251 Unique Motifs, including all showcased assets and high-quality assets. It has a good level of detail and is optimized for Game-Ready Projects.
For more details about this asset: Click Here
This package is provided solely for evaluation, learning, or testing purposes before purchase and is not permitted for commercial use.
Witch Village Environment v2.0 (Latest version)
“If possible, please buy the package to support the developer”
Description
The Witch Village Environment has 251 Unique Motifs, including all showcased assets and high-quality assets. It has a good level of detail and is optimized for Game-Ready Projects.
Creative Direction by Leartes Team, Environment made by talented Artist “Simon Breumier”
A village whispered in legend, a haven for witches, shrouded in a mysterious mist, lies beneath the cloak of an ancient forest. Strange lights, signs of dark magic, and forgotten rituals seep through the old stone houses of the village at night. Every full moon, a shadow dance begins in the village square; ghostly figures twirl in an endless curse. It is said that those who succumb to the mesmerizing swirl of this dance are forever woven into the village’s mystical tapestry, their souls becoming one with the eternal coven of the witches.
If you want to populate your game environments or any Virtual Production levels, here is the pack you can use to get high-quality visuals and well-optimized assets.
Witch Village v2.0 updates:
-Built-in pipeline added.
Texture Sizes:
We Reduced Texture sizes for this project because it wasn’t within the upload limit, you can create a ticket to get the higher-resolution textures and we can mail you.
Technical details
Features:
251 Unique Meshes
Attention to Detail / AAA Quality
Controllable parameters in Material Instances
High-Quality Assets
Game ready/Optimized
Unique Concepts of Assets
High Attention to Details
Material Variations For Some Assets
Texture Sizes:
4096
2048
1024
Texture Size: 4096 for detailed Assets, 2048 for Mid sized Assets, & 1024 for small assets
Collision: Yes, Custom collisions for complex assets
LODs: Yes, 4 LODs for complex assets
Average Poly Count: around 1K up to 34K
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR-based materials which means each material contains a Base Texture and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Props: Cabinet, Trunk Totem, Twig Piles, Barril, Bottles, Twisted Branch, Crate, Goatskull, Rags, etc.. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Architecture: Bridges, Walls, Chimney, Floor, Ceiling, Posts etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Vegetation: Bald Cypress, Dead Leaves, Floating Tree Trunk, Tall Grass, Lilypads, Dead Willow etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Number of Meshes: 251 Unique Meshes
Number of Materials: 90
Number of Textures: 225
Supported Development Platforms: All Platforms




