Dev Asset Collection

All Things That You Need to Build A Video Game
Menu
  • 2D
    • Characters
    • Environments
    • Fonts
    • GUI
    • Textures & Materials
  • 3D
    • Animations
    • Characters
    • Environments
    • GUI
    • Props
    • Vegetation
    • Vehicles
  • Add-Ons
    • Machine Learning
    • Services
  • Audio
    • Ambient
    • Music
    • Sound FX
  • Essentials
    • Tutorial Projects
  • Templates
    • Packs
    • Systems
    • Tutorials
  • Tools
    • AI
    • Animation
    • Audio
    • Camera
    • Game Toolkits
    • GUI
    • Input Management
    • Integration
    • Level Design
    • Localization
    • Modeling
    • Network
    • Painting
    • Particles & Effects
    • Physics
    • Sprite Management
    • Terrain
    • Utilities
    • Version Control
    • Video
    • Visual Scripting
  • VFX
    • Particles
    • Shaders
Home
VFX
Particles
Volumetric Blood Fluids – Dev Community

Volumetric Blood Fluids – Dev Community

Tsunami 22 May, 2026
Sending
User Rating 2.92 (12 votes)

The pack includes 17 blood prefabs with baked fluids and decals. Used instanced rendering for the blood and decals You can render the same blood prefab 500 times in two draw calls

For more details about this asset from the Unity Asset Store: Click Here

Volumetric Blood Fluids v1.0.3 (21 May 2026) (Latest version)

VIP Only

Volumetric Blood Fluids v1.0.12

VIP Only

Volumetric Blood Fluids v1.0.9

Faster Download Download Now

Volumetric Blood Fluids v1.0.1

Download Now

“Sharing is caring”

Works on all platforms (PC/Consoles/Android/IOS)
Works with all rendering methods (standard/URP/HDRP/VR)
Pack includes 17 blood prefabs with baked fluids and decals

Android DEMO
PC DEMO

-Works out of the box. Just drag and drop on a scene
-Easy scaling (using transform scale)
-Any color
-Any layer for the decal rendering
-Decals appear depend on the height of a blood position (up to 2~5 meters)
-Used the screen space decals (it required depth buffer).
It’s fast enough. This method does not duplicate a mesh like a projector and used only 12 triangles per decal.

-The decals can be applied to any surface with angle deviation up to 90 degrees. Also It can be projected on the floor and walls at the same time (but with a little overhead)
-Used instanced rendering for the blood and decals You can render the same blood prefab 500 times in two draw calls
-The number of triangles per effect 3k-6k.

Unfortunately, there is no universal way to project a decal at the point of impact. Because each project used different moving models, different uv, different shaders.
So I use a screen space decal (with a limit of 90 degrees) and attach it to a moving object or to the bones.

if you have questions or suggestions, send them to my
email “[email protected]”
or to discord “Kripto#6346”

 

Prev Article
Next Article

Related Articles

Frost Mage Magic Spells (48 VFX) – Dev Community
Tsunami 14 March, 2025

Frost Mage Magic Spells (48 VFX) – Dev Community

The 2D Animations Vol.1 – Dust – Dev Community
Tsunami 12 March, 2025

The 2D Animations Vol.1 – Dust – Dev Community

Comic Effects Volume 1 – Dev Community
Tsunami 17 February, 2024

Comic Effects Volume 1 – Dev Community

Combo FX – Dev Community
Tsunami 3 May, 2025

Combo FX – Dev Community

Leave a Reply Cancel Reply

Recent Posts

  • Japanese City – Environment – Free Download
  • Japanese School – Fully Furnished Environment – Free Download
  • Cartoon Interactive Rooms & Furniture – Cozy Interior Pack – Free Download
  • RPG/FPS Game Assets for PC/Mobile (Set v10) – Free Download
  • Shield With VFX Pack Vol. 2 +300 Variations – Free Download

Dev Asset Collection

All Things That You Need to Build A Video Game
Copyright © 2026 Dev Asset Collection
Privacy Policy | Disclaimer | DMCA