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vInspector 2 – Dev Community

vInspector 2 – Dev Community

Tsunami 20 March, 2026
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User Rating 2.33 (3 votes)

vInspector 2 offers simple yet powerful UI/UX improvements that eliminate many pain points of Unity editor

[/v0lcano]

vInspector 2 v2.0.18 (05 Mar 2026) (Latest version)

VIP Only

vInspector 2 v2.0.17 (06 Dec 2025)

VIP Only

vInspector 2 v2.0.15

VIP Only

vInspector 2 v2.0.13

VIP Only

“Sharing is caring”

Game-changing workflow enhancer

vInspector 2 offers simple yet powerful UI/UX improvements that eliminate many pain points of Unity editor

Minimal – no clutter, no intrusive features
Intuitive – user experience is simple and polished
Customizable – all features are optional
Lightweight – no lags, no increase in compile time

Navigation bar

– Bookmark GameObjects and assets

– Go back and forward in selection history

Component windows

– Alt-Drag a component to pin it in a floating window

Component copy-pasting

– Copy multiple comoponents

– Paste as new by clicking the “Paste Components” button

– Paste values by clicking buttons on target components

Save in play mode

– Click save buttons on components to save edits in play mode

Shortcuts

– Collapse/expand all components with Ctrl-Shift-E

– Collapse all components except one with Shift-E

– Toggle component enabled with A

– Delete component with X

Animations

– Component collapse/expand animations

– Component delete animation

Visual customization

– Reduce visual clutter with Minimal Mode

– Remove unused buttons from components

– Remove “Script” variable (click script icon instead to open/locate script)

– Set bookmark icons with vHierarchy 2

Attributes

– Add [Button] before functions to create buttons

– Add [Foldout] before variables to group them into foldouts

– Add [Tab] before variables to group them into tabs

– Use [ShowInInspector] to show static, private and other variables

– Use [OnValueChanged] to call functions on variable edits

– Use [ReadOnly] to block vairable edits

– Use [Variants] to create value selectors for variables

– Use [HideIf] and [DIsableIf] to hide or disable variables based on other variables

And more

– Edit and serialize dictionaries

– Reset variables to default value from script or prefab

– Use static functions and variables without creating GameObjects

What’s new in 2.0

Pretty much all of the above, plus a few changes:

Buttons now support arguments
Buttons can be colored
Attributes are now supported in custom classes
Variants attribute now works on variables of any type
No need to create “vInspectorData” variable
Performance improvements

Delete vInspector 1 before upgrading to vInspector 2

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