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Third Person Controller – Dev Community

Third Person Controller – Dev Community

Tsunami 26 February, 2026
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User Rating 3 (8 votes)

The Third Person Controller is a professional, kinematic character controller built for power, flexibility, and polish. Your ultimate third person solution – with Unity 6 & full render pipeline support!

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Third Person Controller v3.3.3p1 (31 Dec 2025) (Latest version)

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Third Person Controller v3.3.1

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Third Person Controller v3.2.2 (04 Apr 2025)

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“Sharing is caring”

????This package includes shooter, melee, magic, throwable, and flashlight items in a third person perspective.

???? Demo | ???? Documentation | ???? Videos | ???? Discussions | ???? Discord

????Why the Third Person Controller?

Built for 3rd Person: Optimized and focused for 3rd person perspective
Fully Modular: Easily extend, swap, and integrate systems as needed
Smooth Character Motion:Procedural animation and platforming built-in
Rich Ability System: Plug-and-play abilities like jump, slide, and ride
Runtime Model Switching: Swap models with seamless transitions anytime
Dynamic Gravity: Support gravity in any direction
Per-Character Time Scaling: Set time scale per character

????‍????For All Skill Levels

Just Getting Started?

Use the Character & Item Builder to get up and running in minutes.

Power User?

You’ll love the clean codebase, modular structure, and extensibility – ideal for deep customization and system-level integration.

⚙️Controller Features

Kinematic Character Controller
Third Person Camera Controller
Dynamic Gravity System
Seamless Perspective Switching
Runtime Character Switching
Spring-Based Animation
Platforming Support
Extensible Ability System
Split Screen Support
Inverse Kinematics (IK)
Surface-Based Effects
Damage System

????️Item Features

Fully Modular Design
Shooter, Melee, Magic, Throwable, Flashlight
Parry, Block, Recoil, Jump Attacks, Special Attacks
Visible Trajectories
Pickups & Object Pooling
Build Items in Seconds

????‍♂️Abilities

Align to Ground
Align to Gravity Zone
Damage Visualization
Die
Drive
Fall
Follow 2.5D Path
Generic
Height Change
Idle
Interact
Item Equip Verifier
Item Pullback
Jump
Look At
Move Towards
NavMesh Movement
Pickup Item
Quick Start
Quick Stop
Quick Turn
Ragdoll
Restrict Position
Restrict Rotation
Revive
Ride
Rideable
Rotate Towards
Slide
Speed Change
Stop Movement Animation
Target Orbit

???? Movement Types

Third Person Adventure / Combat / RPG
2.5D / Top-Down / Point & Click

????Integrations

A* Pathfinding Project
Adventure Creator
Behavior Designer
Behavior Designer Pro
Cinemachine
Control Freak
Dialogue System for Unity
Edy’s Vehicle Physics
Final IK
High Definition Render Pipeline (HDRP)
InControl
Input System
Interactor
Master Audio
NWH Vehicle Physics
Omni Animation – Core Locomotion Pack
Omni Animation – Knife Pack
Omni Animation – Pistol Pack
PlayMaker
Puppet Master
Quest Machine
RayFire
Realistic Car Controller
Realistic Car Controller Pro
Rewired
UMA
Ultimate Inventory System
Universal Render Pipeline (URP)

????Add-ons (Sold Separately)

Agility Pack
Climbing Pack
Deathmatch AI Kit
Helicopter System
PUN Multiplayer Add-On
Save System
Swimming Pack
Ultimate Mirror Networking Controller
Ultimate Multiplayer – MP Game Modes
Ultimate Seating Controller

????‍????‍????Join the Community

Since 2012, Opsive’s character controllers have powered thousands of games across every genre. With continuous updates, premium support, and a passionate developer community, you’re building on a system that’s proven, polished, and production-ready.

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