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Texture Adjustments – Free Download

Texture Adjustments – Free Download

Tsunami 17 November, 2025
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Texture Adjustments is a texture editing and manipulation software, allowing users to crop, resize, adjust, pack, generate and modify textures inside editor and runtime using GPU accelerated methods.

For more details about this asset: Click Here

This is a paid asset, but now you can download Texture Adjustments for FREE, Please keep in mind this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES.

Texture Adjustments v2025.2 (17 Jul 2025) (Latest version)

VIP Only

Texture Adjustments v2025.1

VIP Only

Texture Adjustments v2022.6

Faster Download Download Now

Texture Adjustments v2019.4

Download Now

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Texture Adjustments is a texture editing and manipulation software. Allowing users to crop, resize and adjust textures in editor and runtime using GPU accelerated ultra fast filters.

The tools within Texture Adjustments make it possible to edit both individual textures as well as large batches of files.

Texture Adjustments comes with a big library of filters, that can be used individually or mixed together in any combination for creating unlimited texture variations.

Check video tutorials

Supported adjustments:
• Hue/Saturation/Lightness
• Brightness/Contrast
• Levels
• Blur Gaussian/Directional/Grainy/Average
• Edge Padding
• Noise
• Pixelate/Mipmap
• Sharpen
• Color Space
• Grayscale
• Threshold
• LUT
• Color Overlay (24 blend modes)
• Color Replace
• Watermark
• Gradient Ramp
• Channel Import/Swap/Invert
• Image Flip/Tilling/Offset/Rotate
• Crop by Alpha, Color and Custom Rect
• Edge Extend
• Split (by grid)
• Gradient generator (Linear, Radial, Diamond, Angle)
• Noise Generator (Gradient, Pixelated, Simple)
• Shape Generator (Circle, Ellipse, Triangle, Rectangle, NGon)
• Texture Bombing
• (more to come)

Builtin Resize Pro and Encode Pro.

Have questions? Forum

Note:
Scripts are packed in dll.

Even adjustments calculation are GPU accelerated they shouldn’t be used in every Update() – do not forget that it’s still a texture (huge amount of data) calculation.

 

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