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State Machine – Dev Community

State Machine – Dev Community

Tsunami 4 November, 2021
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For more detail this asset from the Unity Asset Store: Click Here

State Machine v0.2.2 (Latest version)

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This module allows to create state machines with Game Creator system

Keep things clean and organize your triggers, actions and conditions in a simple State Machine, easily re-use them with any type of game object.

NOTICE:

State Machine is an extension for Game Creator and won’t work without it.

🔸 FEATURES🔸

Node-Based Graph which works and looks the same way as the Animator editor graph.
Re-use State Machines for any type of logic Game Modes, AI, Player Managers etc.
Add as many transitions to any node and add conditions to them.
Mute transitions.
Copy & Paste nodes between State Machines.
Drag & Drop regular GC Actions, Conditions and Triggers to a StateMachine to easily port your previous work.
Duplicate State Machines.
Add as many Sub-State Machines as you need.
Drag & Drop state machines inside other SM’s to create Sub-State Machines.
Easily export State Machines to share between projects or to other users.
Use any type of triggers, actions and conditions inside a State Machine.
Works with any other official or un-official Game Creator modules.
Live Debug runtime states right in the Editor.
Compatible with all modules.
Need Multiplayer support? We got you covered!

🔸 LINKS 🔸

• Documentation

• Discord

• Multiplayer Module

Node-Based Graph which works and looks the same way as the Animator editor graph.
Re-use State Machines for any type of logic Game Modes, AI, Player Managers etc.
Add as many transitions to any node and add conditions to them.
Mute transitions.
Copy & Paste nodes between State Machines.
Drag & Drop regular GC Actions, Conditions and Triggers to a StateMachine to easily port your previous work.
Duplicate State Machines.
Add as many Sub-State Machines as you need.
Drag & Drop state machines inside other SM’s to create Sub-State Machines.
Easily export State Machines to share between projects or to other users.
Use any type of triggers, actions and conditions inside a State Machine.
Works with any other official or un-official Game Creator modules.
Live Debug runtime states right in the Editor.

 
 

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