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SGSR 2 Mobile – Upscaling for Unity – Dev Community

SGSR 2 Mobile – Upscaling for Unity – Dev Community

Tsunami 24 September, 2025
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User Rating 5 (1 vote)

SGSR2 is an upscaling technique specifically created for ultimate performance for mobile devices, specifically Android, iOS, WebGL and the Nintendo Switch!

For more details this asset from the Unity Asset Store: Click Here

SGSR 2 Mobile – Upscaling for Unity v1.2.2 (Latest version)

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SGSR 2 Mobile – Upscaling for Unity v1.1.0

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Description
SGSR 2 Mobile – Upscaling for Unity has been tested in Unity versions 2021, 2022, 2023 and Unity 6!

⚡Boost your frames with SGSR 2 Mobile – Upscaling for Unity!⚡

SGSR2 is an upscaling technique specifically created for ultimate performance for mobile devices, specifically Android, iOS, WebGL and the Nintendo Switch!

⚠️SGSR 1 vs SGSR 2⚠️

SGSR 2 isn’t just a update from SGSR 1, it’s a completely different kind of upscaler. SGSR 1 is a spatial upscaler and SGSR 2 is an temporal upscaler, similarly to FSR 1 vs FSR 3.

In short: SGSR 1 is still the fastest upscaler out there, but SGSR 2 is only a bit slower and offers superior visual fidelity to SGSR 1.

⚠️WebGL⚠️

SGSR 2 is the first ever upscaler, compatible with WebGL 2.0 and WebGPU!

SGSR 2 creates high quality and resolution frames based on lower resolution input. By using this, your project can run in a drastically lower resolution without losing visual quality and increasing the framerate!

This Unity asset is created to interface with Qualcomm’s Snapdragon Game Super Resolution found here: https://github.com/SnapdragonStudios/snapdragon-gsr.

If your project is limited by GPU performance, SGSR 2 Mobile will give you a higher framerate. If a project is limited by CPU performance, all it will do is make the GPU workload lower. While this may seem like a big limitation, it also means a mobile device will use way less battery power when using SGSR 2!

????Easy to use

SGSR 2 has been designed for an easy setup, with an extensive documentation describing the process.

Additionally, SGSR 2 has been extensively tested with all default Unity Post-Processing, however we can’t guarentee that all custom Post-Processing assets will work out of the box. If you run into problems with custom assets, contact us and we’ll see if we can help to add support for it!

❤️Boost further with FSR 3 – Upscaling for Unity

Are you looking for better quality upscaling? Enhance your project’s visual fidelity by also adding FSR 3 as an option with FSR 3 – Upscaling for Unity

????Boost more with XeSS – Upscaling for Unity

Want an even better visual fidelity upscaling for all GPU brands? Add the new XeSS – Upscaling for Unity to your project!

????Boost even further with DLSS – Upscaling for Unity

Are you looking for the absolute best quality upscaling? Enhance your project’s visual fidelity by also adding DLSS for the NVIDIA users with DLSS – Upscaling for Unity

????Support

If you run across any issue with implementing SGSR 2, please read our Documentation or contact us on Discord or the Forum.

Even while the asset has been rigorously tested, there are always edge cases that are difficult to foresee, please contact us if you run into any issue!

Need integration with another asset? Please send the request to [email protected].

Snapdragon™ Game Super Resolution is licensed under the BSD 3-clause “New” or “Revised” License. Check out the LICENSE for more details.

Current supported Unity Render Pipelines:

Built-in (BIRP) and Universal Render Pipeline (URP).

Current supported platforms:

iOS (Metal)
Android (Vulkan, OpenGL ES 3.1)
Nintendo Switch
Windows (DX11, DX12, Vulkan, GLCore & OpenGL ES 3.1)
Linux (Vulkan)
MacOS (Metal)
Playstation 4
Playstation 5
Xbox One
Xbox Series
WebGL (SGSR 2 – Fragment variant only!)
Unconfirmed platforms:

PC VR (OpenXR & OpenVR)
Standalone VR (Quest)

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