Semi-Realistic Car Physics performs realistic calculations despite its simple implementation, allowing you to reproduce the behavior of real cars such as understeer and oversteer.
For more details this asset from the Unity Asset Store: Click Here
This is a paid asset, but now you can download the “Semi-Realistic Car Physics” for FREE. Please keep in mind that this package is provided only for learning purposes or to test before buying the product, NOT FOR COMMERCIAL PURPOSES.
Semi-Realistic Car Physics v1.3.0
“If possible, please buy the package to support the developer”
Description
Semi-Realistic Car Physics is an asset that is a moderately realistic reproduction of car physics.
Links
WebGL Demo
Email
Features
Semi-Realistic Car Physics performs realistic calculations despite its simple implementation, allowing you to reproduce the behavior of real cars such as understeer and oversteer.
The 1.3.0 update has improved the simulation of the drivetrain, so you can now reproduce clutch kicks and other movements.
A convenient car setup wizard is included. It has an automatic detection function for game objects using regular expressions, and depending on the car model, the setup can be completed in a few seconds.
The simple implementation makes it a useful learning resource for those who want to create original car behaviors. It is also easy to modify.
In addition to car behaviors, it also comes with various effects and UIs that will be useful when creating car games.
Note
The sound effects used in the demo are not included. This is because the Asset Store rules do not allow files that require attribution to be included in the assets. However, they are free materials, so you can download and use them yourself. For more information, please see the included documentation.
Technical details
We use the conventional Input Manager for input.
For now, it is limited to four-wheeled vehicles.