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ECS Destruction Toolkit – Dev Community

ECS Destruction Toolkit – Dev Community

Tsunami 21 November, 2025
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Initial release of the ECS-based fracturing system for Unity. Includes runtime fracture via key press or event with velocity, automatic mesh chunking.

ECS Destruction Toolkit v1.0.4 (Latest version)

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Description
The Fracture ECS Toolkit is a powerful and modular destruction system built entirely on Unity’s Entity Component System (ECS). Easily fracture 3D objects into dynamic chunks at runtime. Designed for performance and flexibility, it supports mesh and material customization, particle effects, prefab spawning, and post-fracture logic.

Perfect for physics-based games, destructible environments, or procedural effects. Includes authoring components, runtime asset saving, and clean integration with Unity DOTS workflows.

Technical details
✅ Key Features

✔️ ECS-Based Fracture System: Built using Unity’s DOTS for high performance.
✔️ Runtime Fracturing: Trigger fractures via keyboard input or collision velocity.
✔️ Custom Chunk Count: Control how many pieces an object breaks into.
✔️ Fractured Chunk Prefabs: Spawn chunk prefabs with Rigidbody support.
✔️ Particle System Support: Instantly spawn VFX (e.g., sparks, smoke) on fracture.
✔️ Mesh Collider Options: Add MeshColliders to chunks with convex toggle.
✔️ Velocity Thresholds: Min and max velocity-based fracture control.
✔️ Auto Asset Saving: Save generated mesh chunks as .asset files with timestamps.
✔️ Extensible System: Customize logic in AfterFractureSystem post-fracture.
✔️ Clean ECS Architecture: Authoring components + runtime systems.
✔️ Works in Play Mode & Runtime: Easily test and deploy destruction scenarios.

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