A physics and Procedural Animation Self-Balancing ragdoll system. Build Active Ragdoll characters, interactive robots, and physically reactive enemies with PID-driven muscles and one-click setup.
For more details about this asset: Click Here
This package is provided solely for evaluation, learning, or testing purposes before purchase and is not permitted for commercial use.
Self-Balancing Active Ragdoll v1.1.4 (Latest version)
“If possible, please buy the package to support the developer”
Description
Bring your characters to life with the Self-Balancing Active Ragdoll System, a complete physics and Procedural Animation locomotion and animation framework. Perfect for physics sandboxes, brawlers, and highly interactive VR experiences.
One-Click Generation: Simply attach the ActiveRagdollBrain to any Humanoid character and click “Generate”. The system automatically duplicates meshes, configures joints, and maps all procedural solvers.
Center of Mass Balancing: Shifts the character’s Center of Mass, leaning into turns and fighting to stay upright against physical impacts.
Procedural Gait & IK Stepping: The IKSolver predicts foot placement based on velocity, automatically stretching strides, gluing feet to the floor to prevent skating, and aligning ankles to uneven terrain.
Dynamic Pose Syncing (PID Muscles): Characters can take hits and dynamically lose muscle tension, transitioning smoothly into a ragdoll fall and automatically running a procedural get-up sequence.
Character Controller: Includes a character controller with strafing
Modern-Style Robotics: Includes a Robotic Arm Animator that procedurally swings arms based on foot separation and velocity.
Autonomous AI Navigation: Includes a robust Waypoint System featuring dual-mode AI—use simple obstacle avoidance for open rooms or a dedicated Maze Solver with emergency sweeping sensors for tight corridors that can solve mazes.
Rigged Robot Character included: A techy and high-end robot model is included with the package.
Demo: Demo scenes available with fine tuned prefabs
Unity 6 Support
Requirements & Dependencies:
Requires a valid Humanoid rigged character with an Animator component.
Unity 2022.3 and above
To ensure you get the best results, please note the following technical limitations:
Tuning Required: Physics are complex. While the system provides a robust foundation, different character proportions and weights will require manual tweaking of the RagdollTuningProfile (Springs, Dampers, and Hover Forces) and in the main brain script to achieve perfect stability.
Humanoid Only: The one-click auto-generation and dynamic bone mapping rely heavily on Unity’s Humanoid Avatar bone structure. Generic or multi-legged creatures are not currently supported out-of-the-box.
No Jumping Behavior: We are currently working on implementing jumping functionality
Doesn’t Handle Stairs well.
Technical details
Unity 6 Support.
Demo scenes included with pre tuned prefabs.




