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Realistic Tiger – Dev Community

Realistic Tiger – Dev Community

Tsunami 7 January, 2026
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Introducing the Magic Tigers: the Ultimate Tiger asset for Unreal! This highly detailed model is perfect for realistic games.

Realistic Tiger v4.0a (26 Oct 2025) (Latest version)

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Description
Introducing the Magic Tigers: the Ultimate Tiger asset for Unreal! This highly detailed model is perfect for realistic games. With a total of 11 different skin set to choose from, you can customize the animal’s appearance to match your game’s aesthetic.

This asset also comes with over [143+] high-quality animations, covering a wide range of actions such as running, jumping, attacking, stances, and more. With so many options to choose from, you’ll be able to bring the animal to life like never before.

In addition to its huge range of animations, The Tigers also feature 25 blendshapes that allow you to transform its body into different proportions. Combine that with scalable bones, and it will add a superior level of customization that will give you even more control over the appearance of your animal, ensuring that it perfectly fits the needs of your project.

⚠️ The variations are made using blendshapes, textures, and scaled bones. The anatomy is not 100% accurate. (A real Cub will required to do everything from scratch)

Whether you’re creating a hunting game, a fantasy RPG, or anything in between, the Tigers are sure to be a valuable addition to your project.

Whether you’re creating a hunting game, a fantasy RPG, or anything in between, the tigers are sure to be a valuable addition to your project.

Includes the Poly Art Tigers with their own set of animations (Old Version)
New Realistic Tiger with Magic Tattoos with its new set of animations (new Version)
New fur cards to simulate fur
Variations from the same model using BlendShapes and scalable bones.
Compatible with [Animal Controller (AC)]
Fully Rideable (Requires Horse Animsest Pro)
LODs versions
⭐To take full advantage of this Asset;

It is recommended to be used with [Animal Controller (AC)]

If you have your Character controller you don’t require AC.

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