Quick Tile: rapid 2.5D/3D platformer level creation with flexible tilemap editing, dynamic multi-layering, intuitive GameObject placement and an animated path system
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This is a paid asset, but now you can download the “Quick Tile” for FREE. Please note that this package is provided solely for learning purposes or to test the product before purchase, and not for commercial use.
Quick Tile v1.0.2.3
“If possible, please buy the package to support the developer”
Description
Quick Tile is your Swiss-army knife for building delightful 3D platformer stages in Unity
whether you’re building classic 2.5 stages or full 3D playgrounds, as seen in games like Mario + The Lapins Crétins™ and Kirby™ and the Forgotten Land.
Paint on fully customizable grids, stack layers with depth via intuitive Y‑offsets, and drop in 3D objects with playful random rotations and pixel‑perfect offsets.
Save and load complete level data with JSON integration for lightning‑fast iteration and prototyping—your entire tilemap, object placements and layered setups serialized in one friendly file.
Works on NINTENDO SWITCH !
Why Quick Tile is Perfect for 3D Platformers Core Highlights
Paint on fully customizable, depth-aware grids. Stack rules with per-layer Y-offsets to pop platforms, ramps and walls into the air—no shader wizardry required.True 3D Grid & Layer Stacking
Drop prefabs onto your levels with pixel-perfect offsets and optional random Y-rotation. “Place on Ground” enforcement keeps platforms and pickups anchored to any painted tile.Seamless 3D Object Placement
Each Y-offset spawns its own Tilemap, auto-managed with SkirtManager under the hood to generate platform undersides, ledges and walls that match your level’s geometry.Dynamic Height Layers & Decorative Skirts
Sketch out enemy or camera paths right in the inspector, assign PathFollower components at paint time, and watch your critters patrol or chase players without leaving the editor.In-Editor Path & AI Support
Tweak any Tile Rule—swap sprites, change tint, adjust offset—and watch every platform update in real-time. No play-mode reloads.Instant Feedback & Live Rule Tweaks
Use our GPU-powered paint shader to seamlessly blend up to four ground materials (grass, stone, dirt, snow) across your terrain—ideal for varied platform surfaces.Ground-Blend Texture Mask
Save and load everything—tiles, rules, objects, paths, custom properties—with one friendly JSON. Swap levels in a click, share builds with teammates, or ship data for runtime loading.Full JSON-Backed Level System
NavMesh Surface system
Coming Soon
Grayscale Ground Deformation
Side‑Scrolling 2.5D Level Support
Stamp‑Based Tile & Object Placement
AI‑Driven Content Generation & Connection
Built‑In Puzzle Logic ????
In‑Editor User Creation (Animal Crossing–style)
Region/Area Selection & Bulk Editing
NavMesh Surface system
…and much more!
Empower your level design workflow—prototype faster, iterate smarter, and build richer worlds in Unity.
Mesh :
Cute temple 9 mesh with 136 tris total
Cute temple Props with 60 tris total
CuteTemple_Bottom (10 tris)
CuteTemple_Bottom45 (31 tris)
CuteTemple_BottomCorner (36 tris)
CuteTemple_Top45_Skirt (9 tris)
CuteTemple_Top45_Wall (4 tris)
CuteTemple_TopCorner (28 tris)
CuteTemple_TopSkirt (8 tris)
CuteTemple_Wall (2 tris)
CuteTemple_WallCorner (8 tris)
Props
Golem (3700 tris)
Long_slope_2 (26 tris)
Long_slope_3 (34 tris)
Prefab :
Cute temple Prefab
Cute_Temple_Bottom
Cute_Temple_Bottom_left
Cute_Temple_Bottom_left_45
Cute_Temple_Bottom_right
Cute_Temple_Bottom_right_45
Cute_Temple_Center
Cute_Temple_center_left
Cute_Temple_center_right
Cute_Temple_Ground
Cute_Temple_Top
Cute_Temple_Top left
Cute_Temple_Top right
Cute_Temple_Top_left_45
Cute_Temple_Top_right_45
Props
Golem
Long_slope_2
Long_slope_3
Cute temple Texture :
TX_Clean_Rock_brown_albedo 1024×1024
TX_Clean_Rock_gray_albedo 1024×1024
TX_Golem_Normal 2048×2048
TX_brick_Wall_albedo 1024×1024
TX_brick_Wall_Normal 1024×1024
TX_Clean_Rock_albedo 1024×1024
TX_grass_albedo 1024×1024
TX_Grass_skirt_albedo 1024×1024
TX_Grass_skirt_normal 1024×1024