ORION Space Scene Generation framework is a system that covers all space scene generation aspects, from procedural planets & spaceships to any relevant special effects, with support for all pipelines.
For more detail this asset from the Unity Asset Store: Click Here
This is a paid asset, but now you can download the “ORION Space Scene Generation Framework” for FREE, Please keep in mind this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES.
ORION Space Scene Generation Framework v1.1.8b (Latest version)
ORION Space Scene Generation Framework v1.1.6
“If possible, please buy the package to support the developer”
This is the first Beta phase release of the system, a lot more aspects and features are going to be added in the future releases, as well as conversion of some of the image effect based modules (e.g. lens flares) to the URP and HDRP pipelines. For any feedback and questions please use my Discord channel for direct contact.
ORION Tutorial videos
The system is mainly focused on desktop, mobile use is TBD and will be added to the features during the Beta, with details on which modes may be used on mobile. Also the system has not been tested in VR, consoles and WebGL.
IMPORTANT !!!: The ORION asset can be upgraded from Sky Master ULTIMATE at a lower price, offering the possibility to combine with Sky Master ULTIMATE full volumetric planetary clouds and atmospheric effects, that are best suited for flying though the cloud volume. Make sure to buy Sky Master ULTIMATE first and then upgrade to ORION for maximum discount.
Technical details
ORION features (TBD are to be decided if will eventually be included in the system):
– Procedural planet generation (All pipelines)
– Fully Volumetric Nebula system, with lightning, vortex, galaxy & starfield sub modules (URP – HDRP)
– Lens flares from multiple brightness sources (SRP – URP-HDRP)
– Black hole system (All pipelines)
– Galaxy formation generator (All pipelines)
– Volumetric space dust emulation (SRP – TBD URP-HDRP)
– Dynamic Background Nebula (All pipelines)
– Full Volumetric Planet atmosphere with light scattering (SRP – TBD URP-HDRP)
– Shader based Volumetric Planet atmosphere for outside planet view (All pipelines)
– LOD based planet generation and traversal, physics interaction in run time (All pipelines)
– Procedural Spaceship generator (All pipelines)
– Dynamic planetary cloud systems (All pipelines)
– Dynamic procedural planet shaping and motion (All pipelines)
– Combination with Sky Master ULTIMATE for full volumetric planetary clouds (All pipelines)
– Lightning system for planets with multidirectional lighting (All pipelines)
– Fluid based dynamic planet texture generation (Ideal for Gas Giants) (All pipelines)