Featuring over 15 high-performance, stacked effects, PRISM 2 is a post-processing pipeline designed to mimic the effects of real-world lenses, whilst performing better than comparable built-in effects across a wide range of platforms.
This is a paid asset, but now you can download PRISM 2 – Realistic Post-Processing for FREE, Please keep in mind this package is provided only for learning purposes or to be able to test before buying the product, NOT FOR COMMERCIAL PURPOSES.
For more details this asset from the Unity Asset Store: Click Here
PRISM 2 – Realistic Post-Processing v2.1.0 (17 Mar 2025) (Latest version)
PRISM – Realistic Post-Processing v2.4
“If possible, please buy the package to support the developer”
Four years after PRISM started the post-processing revolution for Unity, PRISM v3 has arrived. Now with core effect support in HDRP!
Rewritten from the ground up in native hlsl, and fully integrated with the Unity Post-Processing stack, PRISM once again sets the bar for what a post-processing system should look like in Unity.
NEW: ULTRA HD COLOUR CORRECTION
An all new colour pipeline based off CIELAB colour space brings PRISM in line with the world’s best colour correction tools, designed using photographic principles.
NEW: Chromatic Aberration & Barrel Distortion
Physically correct CA & Barrel distortion – built to closely mimic vintage camera lenses
NEW: NEURAL NETWORK AO (NNAO)
Created based off cutting-edge ambient occlusion solutions, PRISM.NNAO delivers near ground-truth AO at a low performance cost.
NEW: DEPTH OF FIELD
Reimagined DoF with variable bokeh shapes, PRISM.Bokeh is all you need to deliver a AAA-quality cutscene across all devices
Much more With a number of other effects including Bloom, lens dust, tonemapping, LUTs, godrays, noise & sharpen – if you’ve been waiting for a time to level up your game’s post-processing – don’t wait any longer.
Visit the PRISM Forum thread here and check out the PRISM Guide for more.
Please note: PRISMv3 does not currently support VR. All mobile, desktop, and console platforms are supported and receive custom support for any issues in production.




