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Outline Plus – Post Processing Edge Detection for URP – Dev Community

Outline Plus – Post Processing Edge Detection for URP – Dev Community

Tsunami 3 January, 2026
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Stylized outline post processing effect for Unity 6 URP. Fully customizable, volume-based, and ideal for adding unique visual styles to your project.

Outline Plus – Post Processing Edge Detection for URP v1.0 (28 Aug 2025) (Latest version)

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Description
Bring your scenes to life with clean, stylized outlines using this flexible and performance-friendly post processing effect built for Unity 6 URP. Fully integrated with the new Render Graph system and Post Processing Volumes, this renderer feature makes it easy to achieve striking visual styles.

✨ Key Features

Two Outline Modes
Choose between Depth Only and Depth + Normal modes to tailor the look and performance to your project’s needs.

Highly Customizable
Fine-tune outline thickness, color, edge detection sensitivity, distance based fading and more to achieve the effect you are looking for.

Optional Background Fill
Add a background fill color behind outlined areas to create unique art styles or silhouette-based looks.

Distance Fade Support
Easily fade outlines based on camera distance to reduce visual clutter or create atmospheric effects.

Clean Integration
Works seamlessly with other post-processing effects. Outlines are generated inward, avoiding visual conflicts with other depth-based effects.

Volume-Driven Workflow
Supports Unity’s Post Processing Volumes for intuitive scene-based control and blending.

Whether you’re building a stylized game, adding visual clarity, or experimenting with unique rendering styles, this outline effect is a powerful tool in your URP toolkit.

⚡️ Looking for More?

Get this asset as part of the Post Processing Bundle, which includes blur, sharpen and outline post processing effects.

Technical details
This asset has been exclusively designed for Unity 6 or higher and the Universal Render Pipeline. It has been implemented as a URP Renderer Feature, using Unity’s new Render Graph system. The effect is fully compatible with Unity’s Volume system and can be controlled using a post-processing override.

Requirements

Unity 6 or higher
Universal Render Pipeline (URP)

The screenshots were taken by adding the effect to Unity’s official URP Sample project, our Summer Forest environment, Toon Adventure Island by SICS Games and POLYGON Western & POLYGON Sci-Fi Space by Synty Studios.

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