Dev Asset Collection

All Things That You Need to Build A Video Game
Menu
  • 2D
    • Characters
    • Environments
    • Fonts
    • GUI
    • Textures & Materials
  • 3D
    • Animations
    • Characters
    • Environments
    • GUI
    • Props
    • Vegetation
    • Vehicles
  • Add-Ons
    • Machine Learning
    • Services
  • Audio
    • Ambient
    • Music
    • Sound FX
  • Essentials
    • Tutorial Projects
  • Templates
    • Packs
    • Systems
    • Tutorials
  • Tools
    • AI
    • Animation
    • Audio
    • Camera
    • Game Toolkits
    • GUI
    • Input Management
    • Integration
    • Level Design
    • Localization
    • Modeling
    • Network
    • Painting
    • Particles & Effects
    • Physics
    • Sprite Management
    • Terrain
    • Utilities
    • Version Control
    • Video
    • Visual Scripting
  • VFX
    • Particles
    • Shaders
Home
VFX
Shaders
OmniShade PBR – Physically Based Uber Shader – Dev Community

OmniShade PBR – Physically Based Uber Shader – Dev Community

Tsunami 19 August, 2025
Sending
User Rating 5 (3 votes)

OmniShade PBR is a physically-based uber shader, able to achieve realistic lighting in a way that non-PBR shaders cannot. It is a highly extended version of the Unity Standard Lit shader, carrying over many of the great features from OmniShade, including rim light, reflections, blended layers, texture painting support, and more.

For more details this asset from the Unity Asset Store: Click Here

OmniShade PBR – Physically Based Uber Shader v1.3.0 (18 Aug 2025) (Latest version)

VIP Only

OmniShade PBR – Physically Based Uber Shader v1.3.0 (16 May 2025)

Faster Download Download Now

OmniShade PBR – Physically Based Uber Shader v1.3.0 (18 Apr 2025)

Faster Download Download Now

“Sharing is caring”

Uber PBR shader, with everything the Standard Lit shader has and more with stylized lighting, blended layers, texture painting support, and blazing performance.

OmniShade PBR is a physically-based uber shader, able to achieve realistic lighting in a way that non-PBR shaders cannot. It is a highly extended version of the Unity Standard Lit shader, carrying over many of the great features from OmniShade, including rim light, reflections, blended layers, texture painting support, and more.

It also offers blazing performance due to an automatic system of detecting the minimum calculations needed for any given feature set. And best of all, it was built with Unity Shader Graph — so you can rest assured that it will always be supported with the widest compatibility on any pipeline going forward.

If you’ve been using Standard Lit shader, then this will be a straight-forward upgrade, allowing you to fully integrate vertex color and texture painting with fantastic free tools like Polybrush, add additional rim lighting and reflections for special effects, use secondary detail maps, apply layered decals, add additional colors based on object heights, or simply fine tune colors and texture tiling parameters.

Features

All of the below can be used in any combination, with optimal performance.

PBR lighting
Metallic map, Normal map, Occlusion map, and Emission map
Secondary Normal map
Color adjustments + saturation
Rim light
Reflection map
Vertex colors with Polybrush support
Detail map
3 blended layers with texture painting support
Height-based coloring
Shadow overlay
Vertex-sway for vegetation
Fade with camera distance
Independent UV tiling & offsets for each texture
Opaque and transparent versions
…see our website for in-depth specs of each feature.

On top of this, we also include:

URP and HDRP pipeline support, and Built-In from Unity 2021.3.
Progressively adaptive performance which automatically detects and generates the minimal shader variant for any given set of enabled features
Built with Shader Graph for maximum compatibility
Script for animating textures in the shader
Slick collapsable shader UI
Modular design with 20 subgraphs, for reusability with other shader graphs
Tutorial demo scene

With OmniShade PBR, we bring the features that mobile developers have come to love in OmniShade to high-def PBR games as well. We hope you love it!

On performance, this shader offers similar performance to Standard Lit shader, and has a feature set designed to be fast enough for newer mobile devices. However, if you are targeting broadly mobile or doing a non-PBR game, we recommend the non-PBR version of OmniShade.

Prev Article
Next Article

Related Articles

Colorinchis – Recolor at Runtime and Bake Textures Tool – Dev Community
Tsunami 11 December, 2024

Colorinchis – Recolor at Runtime and Bake Textures Tool – Dev Community

URP Toon Shader – Dev Community
Tsunami 9 January, 2026

URP Toon Shader – Dev Community

PIDI – 2D Reflections – Dev Community
Tsunami 7 January, 2021

PIDI – 2D Reflections – Dev Community

ToonSketch Water – Dev Community
Tsunami 3 July, 2022

ToonSketch Water – Dev Community

Leave a Reply Cancel Reply

Recent Posts

  • Dog Chaos – Complete Mobile Game Template – Dev Community
  • Legendary Caves & Dungeons – Dev Community
  • MIGHTY TRACKING – Dev Community
  • Enemy Shooter AI for Playmaker – Dev Community
  • Garage Props Collection HQ – Dev Community

Dev Asset Collection

All Things That You Need to Build A Video Game
Copyright © 2026 Dev Asset Collection
Privacy Policy | Disclaimer | DMCA