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Native SerializableDictionary [Classless] – Dev Community

Native SerializableDictionary [Classless] – Dev Community

Tsunami 14 September, 2022
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Native SerializableDictionary [Classless] v1.0

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This is a Dictionary which is serializable in the inspector and is fully JSON serialization compatible. It is made to be as lightweight as possible and supports Unity types being JSON serialized.

SerializableDictionary is a Dictionary

which does not require you to create

any classes for different types.

It doesn’t use any custom editor

inspector drawing, any extra or external

extensions, or libraries.

It is fully native to the Unity C#

Environment and displays in the

Inspector using your Unity version.

It is created as the most lightweight,

openly customizable, and extensible

SerializableDictionary while also

including a boxing method for Unity

types so they can be JSON Serializable.

I appreciate all feedback and would love to hear any suggestions to improve this asset. Please leave a comment describing any desired changes, new features, and/or extended support.

Dictionary natively serializable in the inspector window
JSON serializable
Boxing for JSON serializing Unity types like Vector3
Implicit conversion from Dictionary to SerializableDictionary
Zero overhead from custom implementations
No need to create any extra classes to use it
It implements Dictionary directly and is used as one
Auto-saves all key and value changes
It will wait for null and duplicate entries to be resolved by you before saving those specific entries

 
 

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